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osu-lazer/osu.Desktop.VisualTests/Tests/TestCaseTaikoHitObjects.cs

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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK;
using OpenTK.Graphics;
using osu.Framework.Allocation;
using osu.Framework.Graphics.Containers;
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using osu.Framework.Testing;
using osu.Game.Graphics;
using osu.Game.Modes.Taiko.Objects.Drawable.Pieces;
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namespace osu.Desktop.VisualTests.Tests
{
internal class TestCaseTaikoHitObjects : TestCase
{
public override string Description => "Taiko hit objects";
private bool kiai;
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public override void Reset()
{
base.Reset();
AddToggle("Kiai", b =>
{
kiai = !kiai;
Reset();
});
Add(new CirclePiece
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{
Position = new Vector2(100, 100),
Width = 0,
AccentColour = Color4.DarkRed,
KiaiMode = kiai,
Children = new[]
{
new CentreHitSymbolPiece()
}
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});
Add(new StrongCirclePiece
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{
Position = new Vector2(350, 100),
Width = 0,
AccentColour = Color4.DarkRed,
KiaiMode = kiai,
Children = new[]
{
new CentreHitSymbolPiece()
}
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});
Add(new CirclePiece
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{
Position = new Vector2(100, 300),
Width = 0,
AccentColour = Color4.DarkBlue,
KiaiMode = kiai,
Children = new[]
{
new RimHitSymbolPiece()
}
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});
Add(new StrongCirclePiece
{
Position = new Vector2(350, 300),
Width = 0,
AccentColour = Color4.DarkBlue,
KiaiMode = kiai,
Children = new[]
{
new RimHitSymbolPiece()
}
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});
Add(new CirclePiece
{
Position = new Vector2(100, 500),
Width = 0,
AccentColour = Color4.Orange,
KiaiMode = kiai,
Children = new[]
{
new SwellSymbolPiece()
}
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});
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Add(new DrumRollCircle(new CirclePiece
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{
KiaiMode = kiai
})
{
Width = 250,
Position = new Vector2(575, 100)
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});
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Add(new DrumRollCircle(new StrongCirclePiece
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{
KiaiMode = kiai
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})
{
Width = 250,
Position = new Vector2(575, 300)
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});
}
private class DrumRollCircle : BaseCircle
{
public DrumRollCircle(CirclePiece piece)
: base(piece)
{
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
Piece.AccentColour = colours.YellowDark;
}
}
private abstract class BaseCircle : Container
{
protected readonly CirclePiece Piece;
protected BaseCircle(CirclePiece piece)
{
Piece = piece;
Add(Piece);
}
}
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}
}