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mirror of https://github.com/ppy/osu.git synced 2024-12-14 19:22:54 +08:00

Add initial taiko note circles.

This commit is contained in:
smoogipooo 2017-03-17 22:01:06 +09:00
parent 163a21a7bf
commit b629766892
3 changed files with 353 additions and 1 deletions

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@ -0,0 +1,348 @@
using OpenTK;
using OpenTK.Graphics;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Screens.Testing;
using osu.Game.Graphics;
using osu.Game.Graphics.Backgrounds;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace osu.Desktop.VisualTests.Tests
{
internal class TestCaseTaikoHitObjects : TestCase
{
public override string Description => "Taiko hit objects";
public override void Reset()
{
base.Reset();
Add(new CentreHitCirclePiece
{
Position = new Vector2(100, 100),
AccentColour = Color4.Red
});
Add(new RimHitCirclePiece
{
Position = new Vector2(100, 250),
AccentColour = Color4.Blue
});
Add(new BashCirclePiece
{
Position = new Vector2(100, 400),
AccentColour = Color4.Orange
});
Add(new DrumRollCirclePiece
{
Width = 256,
Position = new Vector2(100, 550),
AccentColour = Color4.Yellow
});
}
}
class FinisherCirclePiece : Container
{
public FinisherCirclePiece()
{
Anchor = Anchor.CentreLeft;
}
}
/// <summary>
/// A circle piece which is used to visualise RimHit objects.
/// </summary>
class RimHitCirclePiece : CirclePiece
{
public RimHitCirclePiece()
{
Height = 128;
}
protected override Drawable CreateIcon()
{
return new CircularContainer
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(61f),
BorderThickness = 8,
BorderColour = Color4.White,
Children = new[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Alpha = 0,
AlwaysPresent = true
}
}
};
}
}
/// <summary>
/// A circle piece which is used to visualise CentreHit objects.
/// </summary>
class CentreHitCirclePiece : CirclePiece
{
public CentreHitCirclePiece()
{
Height = 128;
}
protected override Drawable CreateIcon()
{
return new CircularContainer
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(45f),
Children = new[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Alpha = 1
}
}
};
}
}
/// <summary>
/// A circle piece which is used to visualise Bash objects.
/// </summary>
class BashCirclePiece : CirclePiece
{
public BashCirclePiece()
{
Height = 128;
}
protected override Drawable CreateIcon()
{
return new TextAwesome
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
TextSize = 45f,
Icon = FontAwesome.fa_asterisk
};
}
}
/// <summary>
/// A circle piece which is used to visualise DrumRoll objects.
/// </summary>
class DrumRollCirclePiece : CirclePiece
{
public DrumRollCirclePiece()
{
Height = 128;
}
}
/// <summary>
/// A circle piece which is used uniformly through osu!taiko to visualise hitobjects.
/// This is used uniformly throughout all osu!taiko hitobjects.
/// <para>
/// The contents of this piece will overshoot it by 64px on both sides on the X-axis, such that
/// a regular "circle" is created by setting the width of this piece to 0px (resulting in a 64px radius circle).
/// </para>
/// </summary>
abstract class CirclePiece : Container
{
private bool kiaiMode;
/// <summary>
/// Whether Kiai mode is active for this object.
/// </summary>
public bool KiaiMode
{
get { return kiaiMode; }
set
{
kiaiMode = value;
if (innerCircleContainer != null)
innerCircleContainer.EdgeEffect = value ? createKiaiEdgeEffect() : default(EdgeEffect);
}
}
/// <summary>
/// The colour of the inner circle and outer glows.
/// </summary>
public Color4 AccentColour;
private Container innerLayer;
private Container backingGlowContainer;
private Container innerCircleContainer;
public CirclePiece()
{
Container iconContainer;
Origin = Anchor.CentreLeft;
Children = new Drawable[]
{
// The "inner layer" overshoots the ObjectPiece by 64px on both sides
innerLayer = new Container
{
Name = "Inner Layer",
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Y,
Children = new Drawable[]
{
backingGlowContainer = new CircularContainer
{
Name = "Backing Glow",
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Children = new[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Alpha = 0,
AlwaysPresent = true
}
}
},
innerCircleContainer = new CircularContainer
{
Name = "Inner Circle",
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
new Box
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
},
new Triangles
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Alpha = 0.75f
}
}
},
new CircularContainer
{
Name = "Ring",
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
BorderThickness = 8,
BorderColour = Color4.White,
Children = new[]
{
new Box
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Alpha = 0,
AlwaysPresent = true
}
}
},
iconContainer = new Container
{
Name = "Icon Container",
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
}
}
},
};
Drawable icon = CreateIcon();
if (icon != null)
iconContainer.Add(icon);
}
protected override void LoadComplete()
{
base.LoadComplete();
backingGlowContainer.EdgeEffect = new EdgeEffect
{
Type = EdgeEffectType.Glow,
Colour = AccentColour,
Radius = 8
};
if (KiaiMode)
innerCircleContainer.EdgeEffect = createKiaiEdgeEffect();
innerCircleContainer.Colour = AccentColour;
}
protected override void Update()
{
innerLayer.Width = DrawWidth + 128;
}
private EdgeEffect createKiaiEdgeEffect()
{
return new EdgeEffect
{
Type = EdgeEffectType.Glow,
Colour = AccentColour,
Radius = 50
};
}
/// <summary>
/// Creates the icon that's shown in the middle of this object piece.
/// </summary>
/// <returns>The icon.</returns>
protected virtual Drawable CreateIcon() => null;
}
}

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@ -23,7 +23,7 @@
<SignAssembly>false</SignAssembly>
<TargetZone>LocalIntranet</TargetZone>
<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
<PublishUrl>publish\</PublishUrl>
<Install>true</Install>
<InstallFrom>Disk</InstallFrom>
@ -194,6 +194,7 @@
<Compile Include="Tests\TestCaseReplay.cs" />
<Compile Include="Tests\TestCaseScoreCounter.cs" />
<Compile Include="Tests\TestCaseTabControl.cs" />
<Compile Include="Tests\TestCaseTaikoHitObjects.cs" />
<Compile Include="Tests\TestCaseTextAwesome.cs" />
<Compile Include="Tests\TestCasePlaySongSelect.cs" />
<Compile Include="Tests\TestCaseTwoLayerButton.cs" />

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@ -81,6 +81,9 @@
<Name>osu.Game</Name>
</ProjectReference>
</ItemGroup>
<ItemGroup>
<Folder Include="Objects\Drawable\Pieces\" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.