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Add initial taiko note circles.
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348
osu.Desktop.VisualTests/Tests/TestCaseTaikoHitObjects.cs
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348
osu.Desktop.VisualTests/Tests/TestCaseTaikoHitObjects.cs
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using OpenTK;
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using OpenTK.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Screens.Testing;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Backgrounds;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace osu.Desktop.VisualTests.Tests
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{
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internal class TestCaseTaikoHitObjects : TestCase
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{
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public override string Description => "Taiko hit objects";
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public override void Reset()
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{
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base.Reset();
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Add(new CentreHitCirclePiece
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{
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Position = new Vector2(100, 100),
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AccentColour = Color4.Red
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});
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Add(new RimHitCirclePiece
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{
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Position = new Vector2(100, 250),
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AccentColour = Color4.Blue
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});
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Add(new BashCirclePiece
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{
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Position = new Vector2(100, 400),
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AccentColour = Color4.Orange
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});
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Add(new DrumRollCirclePiece
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{
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Width = 256,
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Position = new Vector2(100, 550),
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AccentColour = Color4.Yellow
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});
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}
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}
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class FinisherCirclePiece : Container
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{
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public FinisherCirclePiece()
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{
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Anchor = Anchor.CentreLeft;
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}
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}
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/// <summary>
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/// A circle piece which is used to visualise RimHit objects.
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/// </summary>
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class RimHitCirclePiece : CirclePiece
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{
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public RimHitCirclePiece()
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{
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Height = 128;
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}
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protected override Drawable CreateIcon()
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{
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return new CircularContainer
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Size = new Vector2(61f),
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BorderThickness = 8,
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BorderColour = Color4.White,
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Children = new[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Alpha = 0,
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AlwaysPresent = true
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}
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}
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};
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}
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}
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/// <summary>
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/// A circle piece which is used to visualise CentreHit objects.
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/// </summary>
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class CentreHitCirclePiece : CirclePiece
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{
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public CentreHitCirclePiece()
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{
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Height = 128;
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}
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protected override Drawable CreateIcon()
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{
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return new CircularContainer
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Size = new Vector2(45f),
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Children = new[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Alpha = 1
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}
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}
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};
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}
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}
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/// <summary>
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/// A circle piece which is used to visualise Bash objects.
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/// </summary>
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class BashCirclePiece : CirclePiece
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{
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public BashCirclePiece()
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{
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Height = 128;
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}
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protected override Drawable CreateIcon()
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{
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return new TextAwesome
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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TextSize = 45f,
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Icon = FontAwesome.fa_asterisk
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};
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}
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}
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/// <summary>
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/// A circle piece which is used to visualise DrumRoll objects.
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/// </summary>
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class DrumRollCirclePiece : CirclePiece
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{
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public DrumRollCirclePiece()
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{
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Height = 128;
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}
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}
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/// <summary>
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/// A circle piece which is used uniformly through osu!taiko to visualise hitobjects.
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/// This is used uniformly throughout all osu!taiko hitobjects.
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/// <para>
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/// The contents of this piece will overshoot it by 64px on both sides on the X-axis, such that
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/// a regular "circle" is created by setting the width of this piece to 0px (resulting in a 64px radius circle).
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/// </para>
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/// </summary>
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abstract class CirclePiece : Container
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{
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private bool kiaiMode;
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/// <summary>
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/// Whether Kiai mode is active for this object.
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/// </summary>
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public bool KiaiMode
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{
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get { return kiaiMode; }
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set
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{
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kiaiMode = value;
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if (innerCircleContainer != null)
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innerCircleContainer.EdgeEffect = value ? createKiaiEdgeEffect() : default(EdgeEffect);
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}
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}
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/// <summary>
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/// The colour of the inner circle and outer glows.
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/// </summary>
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public Color4 AccentColour;
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private Container innerLayer;
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private Container backingGlowContainer;
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private Container innerCircleContainer;
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public CirclePiece()
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{
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Container iconContainer;
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Origin = Anchor.CentreLeft;
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Children = new Drawable[]
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{
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// The "inner layer" overshoots the ObjectPiece by 64px on both sides
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innerLayer = new Container
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{
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Name = "Inner Layer",
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.Y,
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Children = new Drawable[]
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{
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backingGlowContainer = new CircularContainer
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{
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Name = "Backing Glow",
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.Both,
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Children = new[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Alpha = 0,
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AlwaysPresent = true
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}
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}
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},
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innerCircleContainer = new CircularContainer
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{
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Name = "Inner Circle",
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.Both,
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Children = new Drawable[]
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{
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new Box
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.Both,
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},
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new Triangles
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.Both,
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Alpha = 0.75f
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}
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}
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},
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new CircularContainer
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{
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Name = "Ring",
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.Both,
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BorderThickness = 8,
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BorderColour = Color4.White,
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Children = new[]
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{
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new Box
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.Both,
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Alpha = 0,
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AlwaysPresent = true
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}
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}
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},
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iconContainer = new Container
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{
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Name = "Icon Container",
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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}
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}
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},
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};
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Drawable icon = CreateIcon();
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if (icon != null)
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iconContainer.Add(icon);
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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backingGlowContainer.EdgeEffect = new EdgeEffect
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{
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Type = EdgeEffectType.Glow,
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Colour = AccentColour,
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Radius = 8
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};
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if (KiaiMode)
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innerCircleContainer.EdgeEffect = createKiaiEdgeEffect();
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innerCircleContainer.Colour = AccentColour;
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}
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protected override void Update()
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{
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innerLayer.Width = DrawWidth + 128;
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}
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private EdgeEffect createKiaiEdgeEffect()
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{
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return new EdgeEffect
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{
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Type = EdgeEffectType.Glow,
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Colour = AccentColour,
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Radius = 50
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};
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}
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/// <summary>
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/// Creates the icon that's shown in the middle of this object piece.
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/// </summary>
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/// <returns>The icon.</returns>
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protected virtual Drawable CreateIcon() => null;
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}
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}
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<SignAssembly>false</SignAssembly>
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<TargetZone>LocalIntranet</TargetZone>
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<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
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<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
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<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
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<PublishUrl>publish\</PublishUrl>
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<Install>true</Install>
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<InstallFrom>Disk</InstallFrom>
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@ -194,6 +194,7 @@
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<Compile Include="Tests\TestCaseReplay.cs" />
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<Compile Include="Tests\TestCaseScoreCounter.cs" />
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<Compile Include="Tests\TestCaseTabControl.cs" />
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<Compile Include="Tests\TestCaseTaikoHitObjects.cs" />
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<Compile Include="Tests\TestCaseTextAwesome.cs" />
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<Compile Include="Tests\TestCasePlaySongSelect.cs" />
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<Compile Include="Tests\TestCaseTwoLayerButton.cs" />
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<Name>osu.Game</Name>
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</ProjectReference>
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</ItemGroup>
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<ItemGroup>
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<Folder Include="Objects\Drawable\Pieces\" />
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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