1
0
mirror of https://github.com/ppy/osu.git synced 2024-12-30 07:12:58 +08:00
osu-lazer/osu.Game.Rulesets.Taiko/Skinning/Default/CirclePiece.cs

207 lines
6.6 KiB
C#
Raw Normal View History

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
2018-04-13 17:19:50 +08:00
using osu.Framework.Allocation;
2020-06-23 12:49:18 +08:00
using osu.Framework.Audio.Track;
2018-04-13 17:19:50 +08:00
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
2020-12-07 11:30:25 +08:00
using osu.Framework.Graphics.Effects;
2018-04-13 17:19:50 +08:00
using osu.Framework.Graphics.Shapes;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Graphics;
2020-12-07 11:30:25 +08:00
using osu.Game.Graphics.Backgrounds;
using osu.Game.Graphics.Containers;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Taiko.Objects;
2020-12-07 11:30:25 +08:00
using osuTK.Graphics;
2018-04-13 17:19:50 +08:00
2020-12-07 11:30:25 +08:00
namespace osu.Game.Rulesets.Taiko.Skinning.Default
2018-04-13 17:19:50 +08:00
{
/// <summary>
/// A circle piece which is used uniformly through osu!taiko to visualise hitobjects.
/// <para>
/// Note that this can actually be non-circle if the width is changed. See <see cref="ElongatedCirclePiece"/>
/// for a usage example.
/// </para>
/// </summary>
2022-11-24 13:32:20 +08:00
public abstract partial class CirclePiece : BeatSyncedContainer, IHasAccentColour
2018-04-13 17:19:50 +08:00
{
public const float SYMBOL_SIZE = TaikoHitObject.DEFAULT_SIZE;
2018-04-13 17:19:50 +08:00
public const float SYMBOL_BORDER = 8;
2018-04-13 17:19:50 +08:00
private const double pre_beat_transition_time = 80;
2023-06-12 13:18:26 +08:00
private const float kiai_flash_opacity = 0.15f;
[Resolved]
private DrawableHitObject drawableHitObject { get; set; } = null!;
private Color4 accentColour;
2018-04-13 17:19:50 +08:00
/// <summary>
/// The colour of the inner circle and outer glows.
/// </summary>
public Color4 AccentColour
2018-04-13 17:19:50 +08:00
{
get => accentColour;
2018-04-13 17:19:50 +08:00
set
{
accentColour = value;
2018-04-13 17:19:50 +08:00
background.Colour = AccentColour;
resetEdgeEffects();
}
}
private bool kiaiMode;
2018-04-13 17:19:50 +08:00
/// <summary>
/// Whether Kiai mode effects are enabled for this circle piece.
/// </summary>
public bool KiaiMode
2018-04-13 17:19:50 +08:00
{
get => kiaiMode;
2018-04-13 17:19:50 +08:00
set
{
kiaiMode = value;
2018-04-13 17:19:50 +08:00
resetEdgeEffects();
}
}
protected override Container<Drawable> Content => content;
private readonly Container content;
private readonly Container background;
private readonly Box flashBox;
2018-04-13 17:19:50 +08:00
2020-04-12 16:40:22 +08:00
protected CirclePiece()
2018-04-13 17:19:50 +08:00
{
2020-04-11 12:41:14 +08:00
RelativeSizeAxes = Axes.Both;
2018-04-13 17:19:50 +08:00
EarlyActivationMilliseconds = pre_beat_transition_time;
AddRangeInternal(new Drawable[]
{
background = new CircularContainer
{
Name = "Background",
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Masking = true,
Children = new Drawable[]
{
new Box
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
},
new Triangles
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
ColourLight = Color4.White,
ColourDark = Color4.White.Darken(0.1f)
}
}
},
new CircularContainer
{
Name = "Ring",
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
BorderThickness = 8,
BorderColour = Color4.White,
Masking = true,
Children = new[]
{
flashBox = new Box
2018-04-13 17:19:50 +08:00
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Colour = Color4.White,
2019-08-21 12:29:50 +08:00
Blending = BlendingParameters.Additive,
2018-04-13 17:19:50 +08:00
Alpha = 0,
AlwaysPresent = true
}
}
},
content = new Container
{
Name = "Content",
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
}
});
}
protected override void LoadComplete()
{
base.LoadComplete();
drawableHitObject.ApplyCustomUpdateState += updateStateTransforms;
updateStateTransforms(drawableHitObject, drawableHitObject.State.Value);
}
private void updateStateTransforms(DrawableHitObject h, ArmedState state)
{
if (h.HitObject is not Hit)
return;
switch (state)
{
case ArmedState.Hit:
using (BeginAbsoluteSequence(h.HitStateUpdateTime))
2022-11-10 21:31:24 +08:00
flashBox.FadeTo(0.9f).FadeOut(300);
break;
}
}
2018-04-13 17:19:50 +08:00
private const float edge_alpha_kiai = 0.5f;
private void resetEdgeEffects()
{
background.EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Glow,
Colour = AccentColour.Opacity(KiaiMode ? edge_alpha_kiai : 1f),
Radius = KiaiMode ? 32 : 8
};
}
2020-06-23 12:49:18 +08:00
protected override void OnNewBeat(int beatIndex, TimingControlPoint timingPoint, EffectControlPoint effectPoint, ChannelAmplitudes amplitudes)
2018-04-13 17:19:50 +08:00
{
if (!effectPoint.KiaiMode)
return;
if (drawableHitObject.State.Value == ArmedState.Idle)
{
flashBox
2023-06-12 13:18:26 +08:00
.FadeTo(kiai_flash_opacity)
.Then()
.FadeOut(timingPoint.BeatLength * 0.75, Easing.OutSine);
}
if (beatIndex % timingPoint.TimeSignature.Numerator != 0)
2018-04-13 17:19:50 +08:00
return;
double duration = timingPoint.BeatLength * 2;
background
.FadeEdgeEffectTo(1, pre_beat_transition_time, Easing.OutQuint)
.Then()
.FadeEdgeEffectTo(edge_alpha_kiai, duration, Easing.OutQuint);
}
}
}