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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System.Linq ;
using NUnit.Framework ;
using osu.Framework.Testing ;
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using osu.Framework.Utils ;
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using osu.Game.Rulesets.Osu.Edit ;
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using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles ;
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using osu.Game.Tests.Visual ;
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using osuTK ;
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using osuTK.Input ;
namespace osu.Game.Rulesets.Osu.Tests.Editor
{
public class TestSceneOsuEditorGrids : EditorTestScene
{
protected override Ruleset CreateEditorRuleset ( ) = > new OsuRuleset ( ) ;
[Test]
public void TestGridExclusivity ( )
{
AddStep ( "enable distance snap grid" , ( ) = > InputManager . Key ( Key . T ) ) ;
AddStep ( "select second object" , ( ) = > EditorBeatmap . SelectedHitObjects . Add ( EditorBeatmap . HitObjects . ElementAt ( 1 ) ) ) ;
AddUntilStep ( "distance snap grid visible" , ( ) = > this . ChildrenOfType < OsuDistanceSnapGrid > ( ) . Any ( ) ) ;
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rectangularGridActive ( false ) ;
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AddStep ( "enable rectangular grid" , ( ) = > InputManager . Key ( Key . Y ) ) ;
AddUntilStep ( "distance snap grid hidden" , ( ) = > ! this . ChildrenOfType < OsuDistanceSnapGrid > ( ) . Any ( ) ) ;
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rectangularGridActive ( true ) ;
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AddStep ( "enable distance snap grid" , ( ) = > InputManager . Key ( Key . T ) ) ;
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AddStep ( "select second object" , ( ) = > EditorBeatmap . SelectedHitObjects . Add ( EditorBeatmap . HitObjects . ElementAt ( 1 ) ) ) ;
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AddUntilStep ( "distance snap grid visible" , ( ) = > this . ChildrenOfType < OsuDistanceSnapGrid > ( ) . Any ( ) ) ;
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rectangularGridActive ( false ) ;
}
private void rectangularGridActive ( bool active )
{
AddStep ( "choose placement tool" , ( ) = > InputManager . Key ( Key . Number2 ) ) ;
AddStep ( "move cursor to (1, 1)" , ( ) = >
{
var composer = Editor . ChildrenOfType < OsuRectangularPositionSnapGrid > ( ) . Single ( ) ;
InputManager . MoveMouseTo ( composer . ToScreenSpace ( new Vector2 ( 1 , 1 ) ) ) ;
} ) ;
if ( active )
AddAssert ( "placement blueprint at (0, 0)" , ( ) = > Precision . AlmostEquals ( Editor . ChildrenOfType < HitCirclePlacementBlueprint > ( ) . Single ( ) . HitObject . Position , new Vector2 ( 0 , 0 ) ) ) ;
else
AddAssert ( "placement blueprint at (1, 1)" , ( ) = > Precision . AlmostEquals ( Editor . ChildrenOfType < HitCirclePlacementBlueprint > ( ) . Single ( ) . HitObject . Position , new Vector2 ( 1 , 1 ) ) ) ;
AddStep ( "choose selection tool" , ( ) = > InputManager . Key ( Key . Number1 ) ) ;
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}
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[Test]
public void TestGridSizeToggling ( )
{
AddStep ( "enable rectangular grid" , ( ) = > InputManager . Key ( Key . Y ) ) ;
AddUntilStep ( "rectangular grid visible" , ( ) = > this . ChildrenOfType < OsuRectangularPositionSnapGrid > ( ) . Any ( ) ) ;
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gridSizeIs ( 4 ) ;
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nextGridSizeIs ( 8 ) ;
nextGridSizeIs ( 16 ) ;
nextGridSizeIs ( 32 ) ;
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nextGridSizeIs ( 4 ) ;
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}
private void nextGridSizeIs ( int size )
{
AddStep ( "toggle to next grid size" , ( ) = > InputManager . Key ( Key . G ) ) ;
gridSizeIs ( size ) ;
}
private void gridSizeIs ( int size )
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= > AddAssert ( $"grid size is {size}" , ( ) = > this . ChildrenOfType < OsuRectangularPositionSnapGrid > ( ) . Single ( ) . Spacing = = new Vector2 ( size )
& & EditorBeatmap . BeatmapInfo . GridSize = = size ) ;
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}
}