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osu-lazer/osu.Game.Tournament/Screens/TournamentSceneManager.cs

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C#
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Platform;
using osu.Game.Graphics.UserInterface;
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using osu.Game.Tournament.Components;
using osu.Game.Tournament.Screens.Drawings;
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using osu.Game.Tournament.Screens.Gameplay;
using osu.Game.Tournament.Screens.Ladder;
using osu.Game.Tournament.Screens.MapPool;
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using osu.Game.Tournament.Screens.Rounds;
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using osu.Game.Tournament.Screens.Schedule;
using osu.Game.Tournament.Screens.Showcase;
using osu.Game.Tournament.Screens.TeamIntro;
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using osu.Game.Tournament.Screens.Teams;
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using osu.Game.Tournament.Screens.TeamWin;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Tournament.Screens
{
[Cached]
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public class TournamentSceneManager : CompositeDrawable
{
private Container screens;
private TourneyVideo video;
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[Cached]
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private TournamentMatchChatDisplay chat = new TournamentMatchChatDisplay();
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private Container chatContainer;
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public TournamentSceneManager()
{
RelativeSizeAxes = Axes.Both;
}
[BackgroundDependencyLoader]
private void load(LadderInfo ladder, Storage storage)
{
InternalChildren = new Drawable[]
{
new Container
{
RelativeSizeAxes = Axes.Both,
X = 200,
FillMode = FillMode.Fit,
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FillAspectRatio = 16 / 9f,
Anchor = Anchor.TopLeft,
Origin = Anchor.TopLeft,
Size = new Vector2(0.8f, 1),
//Masking = true,
Children = new Drawable[]
{
video = new TourneyVideo(storage.GetStream("BG Logoless - OWC.m4v"))
{
Loop = true,
RelativeSizeAxes = Axes.Both,
},
screens = new Container
{
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
new ScheduleScreen(),
new LadderScreen(),
new LadderEditorScreen(),
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new TeamsEditorScreen(),
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new RoundEditorScreen(),
new ShowcaseScreen(),
new MapPoolScreen(),
new TeamIntroScreen(),
new DrawingsScreen(),
new GameplayScreen(),
new TeamWinScreen()
}
},
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chatContainer = new Container
{
RelativeSizeAxes = Axes.Both,
Child = chat
},
}
},
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new Container
{
RelativeSizeAxes = Axes.Y,
Width = 200,
Children = new Drawable[]
{
new Box
{
Colour = Color4.Black,
RelativeSizeAxes = Axes.Both,
},
new FillFlowContainer
{
RelativeSizeAxes = Axes.Both,
Direction = FillDirection.Vertical,
Children = new Drawable[]
{
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new OsuButton { RelativeSizeAxes = Axes.X, Text = "Team Editor", Action = () => SetScreen(typeof(TeamsEditorScreen)) },
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new OsuButton { RelativeSizeAxes = Axes.X, Text = "Rounds Editor", Action = () => SetScreen(typeof(RoundEditorScreen)) },
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new OsuButton { RelativeSizeAxes = Axes.X, Text = "Bracket Editor", Action = () => SetScreen(typeof(LadderEditorScreen)) },
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new Container { RelativeSizeAxes = Axes.X, Height = 50 },
new OsuButton { RelativeSizeAxes = Axes.X, Text = "Drawings", Action = () => SetScreen(typeof(DrawingsScreen)) },
new OsuButton { RelativeSizeAxes = Axes.X, Text = "Showcase", Action = () => SetScreen(typeof(ShowcaseScreen)) },
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new Container { RelativeSizeAxes = Axes.X, Height = 50 },
new OsuButton { RelativeSizeAxes = Axes.X, Text = "Schedule", Action = () => SetScreen(typeof(ScheduleScreen)) },
new OsuButton { RelativeSizeAxes = Axes.X, Text = "Bracket", Action = () => SetScreen(typeof(LadderScreen)) },
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new Container { RelativeSizeAxes = Axes.X, Height = 50 },
new OsuButton { RelativeSizeAxes = Axes.X, Text = "TeamIntro", Action = () => SetScreen(typeof(TeamIntroScreen)) },
new OsuButton { RelativeSizeAxes = Axes.X, Text = "MapPool", Action = () => SetScreen(typeof(MapPoolScreen)) },
new OsuButton { RelativeSizeAxes = Axes.X, Text = "Gameplay", Action = () => SetScreen(typeof(GameplayScreen)) },
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new Container { RelativeSizeAxes = Axes.X, Height = 50 },
new OsuButton { RelativeSizeAxes = Axes.X, Text = "Win", Action = () => SetScreen(typeof(TeamWinScreen)) },
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}
},
},
},
};
SetScreen(typeof(ScheduleScreen));
}
public void SetScreen(Type screenType)
{
var screen = screens.FirstOrDefault(s => s.GetType() == screenType);
if (screen == null) return;
foreach (var s in screens.Children)
{
if (s == screen)
{
s.Show();
if (s is IProvideVideo)
video.FadeOut(200);
else
video.Show();
}
else
s.Hide();
}
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switch (screen)
{
case GameplayScreen _:
case MapPoolScreen _:
chatContainer.FadeIn(100);
break;
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default:
chatContainer.FadeOut(100);
break;
}
}
}
}