1
0
mirror of https://github.com/ppy/osu.git synced 2024-09-22 10:07:36 +08:00
osu-lazer/osu.Game/Rulesets/Mods/ModDaycore.cs

Ignoring revisions in .git-blame-ignore-revs. Click here to bypass and see the normal blame view.

62 lines
2.0 KiB
C#
Raw Normal View History

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
2018-04-13 17:19:50 +08:00
using osu.Framework.Audio;
2019-12-09 19:40:38 +08:00
using osu.Framework.Bindables;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Localisation;
using osu.Game.Configuration;
2018-04-13 17:19:50 +08:00
2017-05-31 00:49:06 +08:00
namespace osu.Game.Rulesets.Mods
{
public abstract class ModDaycore : ModRateAdjust
2017-05-31 00:49:06 +08:00
{
public override string Name => "Daycore";
public override string Acronym => "DC";
2020-01-14 21:23:09 +08:00
public override IconUsage? Icon => null;
public override ModType Type => ModType.DifficultyReduction;
public override LocalisableString Description => "Whoaaaaa...";
2018-04-13 17:19:50 +08:00
[SettingSource("Speed decrease", "The actual decrease to apply")]
public override BindableNumber<double> SpeedChange { get; } = new BindableDouble(0.75)
{
MinValue = 0.5,
MaxValue = 0.99,
Precision = 0.01,
};
2019-12-09 19:40:38 +08:00
private readonly BindableNumber<double> tempoAdjust = new BindableDouble(1);
private readonly BindableNumber<double> freqAdjust = new BindableDouble(1);
2019-12-12 14:25:37 +08:00
protected ModDaycore()
2017-05-31 00:49:06 +08:00
{
2019-12-09 19:40:38 +08:00
SpeedChange.BindValueChanged(val =>
{
freqAdjust.Value = SpeedChange.Default;
tempoAdjust.Value = val.NewValue / SpeedChange.Default;
}, true);
2017-05-31 00:49:06 +08:00
}
2019-12-11 18:43:32 +08:00
public override void ApplyToTrack(IAdjustableAudioComponent track)
2019-12-11 18:43:32 +08:00
{
// base.ApplyToTrack() intentionally not called (different tempo adjustment is applied)
2020-08-12 00:41:21 +08:00
track.AddAdjustment(AdjustableProperty.Frequency, freqAdjust);
track.AddAdjustment(AdjustableProperty.Tempo, tempoAdjust);
2019-12-11 18:43:32 +08:00
}
public override double ScoreMultiplier
{
get
{
// Round to the nearest multiple of 0.1.
double value = (int)(SpeedChange.Value * 10) / 10.0;
// Offset back to 0.
value -= 1;
return 1 + value;
}
}
2017-05-31 00:49:06 +08:00
}
2018-01-05 19:21:19 +08:00
}