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osu-lazer/osu.Game.Tests/Visual/Gameplay/TestSceneLeadIn.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Graphics;
using osu.Framework.Timing;
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using osu.Game.Beatmaps;
using osu.Game.Graphics.Sprites;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Screens.Play;
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using osu.Game.Storyboards;
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using osu.Game.Tests.Beatmaps;
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using osuTK;
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namespace osu.Game.Tests.Visual.Gameplay
{
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public partial class TestSceneLeadIn : RateAdjustedBeatmapTestScene
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{
private LeadInPlayer player = null!;
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private const double lenience_ms = 100;
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private const double first_hit_object = 2170;
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[TestCase(1000, 0)]
[TestCase(2000, 0)]
[TestCase(3000, first_hit_object - 3000)]
[TestCase(10000, first_hit_object - 10000)]
public void TestLeadInProducesCorrectStartTime(double leadIn, double expectedStartTime)
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{
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loadPlayerWithBeatmap(new TestBeatmap(new OsuRuleset().RulesetInfo)
{
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BeatmapInfo = { AudioLeadIn = leadIn }
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});
checkFirstFrameTime(expectedStartTime);
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}
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[TestCase(1000, 0)]
[TestCase(0, 0)]
[TestCase(-1000, -1000)]
[TestCase(-10000, -10000)]
public void TestStoryboardProducesCorrectStartTimeSimpleAlpha(double firstStoryboardEvent, double expectedStartTime)
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{
var storyboard = new Storyboard();
var sprite = new StoryboardSprite("unknown", Anchor.TopLeft, Vector2.Zero);
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sprite.TimelineGroup.Alpha.Add(Easing.None, firstStoryboardEvent, firstStoryboardEvent + 500, 0, 1);
storyboard.GetLayer("Background").Add(sprite);
loadPlayerWithBeatmap(new TestBeatmap(new OsuRuleset().RulesetInfo), storyboard);
checkFirstFrameTime(expectedStartTime);
}
[TestCase(1000, 0, false)]
[TestCase(0, 0, false)]
[TestCase(-1000, -1000, false)]
[TestCase(-10000, -10000, false)]
[TestCase(1000, 0, true)]
[TestCase(0, 0, true)]
[TestCase(-1000, -1000, true)]
[TestCase(-10000, -10000, true)]
public void TestStoryboardProducesCorrectStartTimeFadeInAfterOtherEvents(double firstStoryboardEvent, double expectedStartTime, bool addEventToLoop)
{
const double loop_start_time = -20000;
var storyboard = new Storyboard();
var sprite = new StoryboardSprite("unknown", Anchor.TopLeft, Vector2.Zero);
// these should be ignored as we have an alpha visibility blocker proceeding this command.
sprite.TimelineGroup.Scale.Add(Easing.None, loop_start_time, -18000, 0, 1);
var loopGroup = sprite.AddLoop(loop_start_time, 50);
loopGroup.Scale.Add(Easing.None, loop_start_time, -18000, 0, 1);
var target = addEventToLoop ? loopGroup : sprite.TimelineGroup;
double loopRelativeOffset = addEventToLoop ? -loop_start_time : 0;
target.Alpha.Add(Easing.None, loopRelativeOffset + firstStoryboardEvent, loopRelativeOffset + firstStoryboardEvent + 500, 0, 1);
// these should be ignored due to being in the future.
sprite.TimelineGroup.Alpha.Add(Easing.None, 18000, 20000, 0, 1);
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loopGroup.Alpha.Add(Easing.None, 38000, 40000, 0, 1);
storyboard.GetLayer("Background").Add(sprite);
loadPlayerWithBeatmap(new TestBeatmap(new OsuRuleset().RulesetInfo), storyboard);
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checkFirstFrameTime(expectedStartTime);
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}
private void checkFirstFrameTime(double expectedStartTime) =>
AddAssert("check first frame time", () => player.FirstFrameClockTime, () => Is.EqualTo(expectedStartTime).Within(lenience_ms));
private void loadPlayerWithBeatmap(IBeatmap beatmap, Storyboard? storyboard = null)
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{
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AddStep("create player", () =>
{
Beatmap.Value = new ClockBackedTestWorkingBeatmap(beatmap, storyboard, new FramedClock(new ManualClock { Rate = 1 }), Audio);
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LoadScreen(player = new LeadInPlayer());
});
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AddUntilStep("player loaded", () => player.IsLoaded && player.Alpha == 1);
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}
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private partial class LeadInPlayer : TestPlayer
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{
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public LeadInPlayer()
: base(false, false)
{
}
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public double? FirstFrameClockTime;
public new GameplayClockContainer GameplayClockContainer => base.GameplayClockContainer;
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public double FirstHitObjectTime => DrawableRuleset.Objects.First().StartTime;
protected override void UpdateAfterChildren()
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{
base.UpdateAfterChildren();
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if (!FirstFrameClockTime.HasValue)
{
FirstFrameClockTime = GameplayClockContainer.CurrentTime;
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AddInternal(new OsuSpriteText
{
Text = $"GameplayStartTime: {DrawableRuleset.GameplayStartTime} "
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+ $"FirstHitObjectTime: {FirstHitObjectTime} "
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+ $"LeadInTime: {Beatmap.Value.BeatmapInfo.AudioLeadIn} "
+ $"FirstFrameClockTime: {FirstFrameClockTime}"
});
}
}
}
}
}