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osu-lazer/osu.Game.Rulesets.Mania/UI/PoolableHitExplosion.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Pooling;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Skinning;
namespace osu.Game.Rulesets.Mania.UI
{
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public partial class PoolableHitExplosion : PoolableDrawable
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{
public const double DURATION = 200;
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public JudgementResult Result { get; private set; }
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private SkinnableDrawable skinnableExplosion;
public PoolableHitExplosion()
{
RelativeSizeAxes = Axes.Both;
}
[BackgroundDependencyLoader]
private void load()
{
InternalChild = skinnableExplosion = new SkinnableDrawable(new ManiaSkinComponentLookup(ManiaSkinComponents.HitExplosion), _ => new DefaultHitExplosion())
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{
RelativeSizeAxes = Axes.Both
};
}
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public void Apply(JudgementResult result)
{
Result = result;
}
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protected override void PrepareForUse()
{
base.PrepareForUse();
LifetimeStart = Time.Current;
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(skinnableExplosion?.Drawable as IHitExplosion)?.Animate(Result);
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this.Delay(DURATION).Then().Expire();
}
}
}