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osu-lazer/osu.Game.Modes.Osu/Objects/OsuHitObject.cs

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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using osu.Game.Modes.Objects;
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using OpenTK;
using osu.Game.Beatmaps;
using osu.Game.Modes.Osu.Objects.Drawables;
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namespace osu.Game.Modes.Osu.Objects
{
public abstract class OsuHitObject : HitObject
{
public const double OBJECT_RADIUS = 64;
private const double hittable_range = 300;
private const double hit_window_50 = 150;
private const double hit_window_100 = 80;
private const double hit_window_300 = 30;
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public Vector2 Position { get; set; }
public Vector2 StackedPosition => Position + StackOffset;
public virtual Vector2 EndPosition => Position;
public Vector2 StackedEndPosition => EndPosition + StackOffset;
public virtual int StackHeight { get; set; }
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public Vector2 StackOffset => new Vector2(StackHeight * Scale * -6.4f);
public double Radius => OBJECT_RADIUS * Scale;
public float Scale { get; set; } = 1;
public abstract HitObjectType Type { get; }
public double HitWindowFor(OsuScoreResult result)
{
switch (result)
{
default:
return 300;
case OsuScoreResult.Hit50:
return 150;
case OsuScoreResult.Hit100:
return 80;
case OsuScoreResult.Hit300:
return 30;
}
}
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public OsuScoreResult ScoreResultForOffset(double offset)
{
if (offset < HitWindowFor(OsuScoreResult.Hit300))
return OsuScoreResult.Hit300;
if (offset < HitWindowFor(OsuScoreResult.Hit100))
return OsuScoreResult.Hit100;
if (offset < HitWindowFor(OsuScoreResult.Hit50))
return OsuScoreResult.Hit50;
return OsuScoreResult.Miss;
}
public override void SetDefaultsFromBeatmap(Beatmap beatmap)
{
base.SetDefaultsFromBeatmap(beatmap);
Scale = (1.0f - 0.7f * (beatmap.BeatmapInfo.BaseDifficulty.CircleSize - 5) / 5) / 2;
}
}
[Flags]
public enum HitObjectType
{
Circle = 1 << 0,
Slider = 1 << 1,
NewCombo = 1 << 2,
Spinner = 1 << 3,
ColourHax = 122,
Hold = 1 << 7,
SliderTick = 1 << 8,
}
}