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osu-lazer/osu.Game/Overlays/Options/Audio/VolumeOptions.cs

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using osu.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.UserInterface;
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using osu.Game.Configuration;
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namespace osu.Game.Overlays.Options.Audio
{
public class VolumeOptions : OptionsSubsection
{
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protected override string Header => "Volume";
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private CheckBoxOption ignoreHitsounds;
public VolumeOptions()
{
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}
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[BackgroundDependencyLoader]
private void load(OsuConfigManager config)
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{
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Children = new Drawable[]
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{
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new SpriteText { Text = "Master: TODO slider" },
new SpriteText { Text = "Music: TODO slider" },
new SpriteText { Text = "Effect: TODO slider" },
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ignoreHitsounds = new CheckBoxOption
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{
LabelText = "Ignore beatmap hitsounds",
Bindable = config.GetBindable<bool>(OsuConfig.IgnoreBeatmapSamples)
}
};
}
}
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}