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37 lines
1.1 KiB
C#
37 lines
1.1 KiB
C#
using osu.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.UserInterface;
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using osu.Game.Configuration;
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namespace osu.Game.Overlays.Options.Audio
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{
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public class VolumeOptions : OptionsSubsection
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{
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protected override string Header => "Volume";
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private CheckBoxOption ignoreHitsounds;
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public VolumeOptions()
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{
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}
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[BackgroundDependencyLoader]
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private void load(OsuConfigManager config)
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{
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Children = new Drawable[]
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{
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new SpriteText { Text = "Master: TODO slider" },
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new SpriteText { Text = "Music: TODO slider" },
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new SpriteText { Text = "Effect: TODO slider" },
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ignoreHitsounds = new CheckBoxOption
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{
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LabelText = "Ignore beatmap hitsounds",
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Bindable = config.GetBindable<bool>(OsuConfig.IgnoreBeatmapSamples)
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}
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};
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}
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}
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}
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