1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-18 10:22:56 +08:00
osu-lazer/osu.Game.Rulesets.Osu/Objects/OsuHitObject.cs

89 lines
2.9 KiB
C#
Raw Normal View History

// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
2017-07-26 12:22:46 +08:00
using osu.Game.Beatmaps;
2017-04-18 15:05:58 +08:00
using osu.Game.Rulesets.Objects;
2016-11-14 17:03:20 +08:00
using OpenTK;
2017-04-18 15:05:58 +08:00
using osu.Game.Rulesets.Objects.Types;
using OpenTK.Graphics;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Scoring;
2017-04-18 15:05:58 +08:00
namespace osu.Game.Rulesets.Osu.Objects
{
2017-03-14 16:01:46 +08:00
public abstract class OsuHitObject : HitObject, IHasCombo, IHasPosition
{
public const double OBJECT_RADIUS = 64;
private const double hittable_range = 300;
private const double hit_window_50 = 150;
private const double hit_window_100 = 80;
private const double hit_window_300 = 30;
2018-01-01 00:15:14 +08:00
public float TimePreempt = 600;
public float TimeFadein = 400;
2016-10-08 04:35:14 +08:00
public Vector2 Position { get; set; }
public float X => Position.X;
public float Y => Position.Y;
2016-10-08 04:35:14 +08:00
public Vector2 StackedPosition => Position + StackOffset;
public virtual Vector2 EndPosition => Position;
public Vector2 StackedEndPosition => EndPosition + StackOffset;
public virtual int StackHeight { get; set; }
2017-02-09 13:56:39 +08:00
public Vector2 StackOffset => new Vector2(StackHeight * Scale * -6.4f);
public double Radius => OBJECT_RADIUS * Scale;
public float Scale { get; set; } = 1;
public Color4 ComboColour { get; set; } = Color4.Gray;
2017-03-14 16:01:46 +08:00
public virtual bool NewCombo { get; set; }
public int ComboIndex { get; set; }
2017-09-05 18:44:59 +08:00
public double HitWindowFor(HitResult result)
{
switch (result)
{
default:
return 300;
2017-09-05 18:44:59 +08:00
case HitResult.Meh:
return 150;
2017-09-05 18:44:59 +08:00
case HitResult.Good:
return 80;
2017-09-05 18:44:59 +08:00
case HitResult.Great:
return 30;
}
}
2017-09-05 18:44:59 +08:00
public HitResult ScoreResultForOffset(double offset)
2017-03-06 12:59:11 +08:00
{
2017-09-05 18:44:59 +08:00
if (offset < HitWindowFor(HitResult.Great))
return HitResult.Great;
if (offset < HitWindowFor(HitResult.Good))
return HitResult.Good;
if (offset < HitWindowFor(HitResult.Meh))
return HitResult.Meh;
return HitResult.Miss;
2017-03-06 12:59:11 +08:00
}
protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
{
base.ApplyDefaultsToSelf(controlPointInfo, difficulty);
2017-03-16 15:55:08 +08:00
2018-01-01 00:15:14 +08:00
if (difficulty.ApproachRate >= 5)
TimePreempt = 1200 - (difficulty.ApproachRate - 5) * 150;
else
TimePreempt = 1800 - difficulty.ApproachRate * 120;
TimeFadein = TimePreempt / 3;
Scale = (1.0f - 0.7f * (difficulty.CircleSize - 5) / 5) / 2;
}
}
}