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osu-lazer/osu.Game/Screens/Select/MatchSongSelect.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
using osu.Framework.Allocation;
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using osu.Framework.Screens;
using osu.Game.Beatmaps;
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using osu.Game.Online.Rooms;
using osu.Game.Screens.OnlinePlay;
using osu.Game.Screens.OnlinePlay.Components;
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namespace osu.Game.Screens.Select
{
public class MatchSongSelect : OnlinePlaySongSelect
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{
[Resolved]
private BeatmapManager beatmaps { get; set; }
protected override BeatmapDetailArea CreateBeatmapDetailArea() => new MatchBeatmapDetailArea
{
CreateNewItem = createNewItem
};
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protected override void OnSetItem(PlaylistItem item)
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{
switch (Playlist.Count)
{
case 0:
createNewItem();
break;
case 1:
populateItemFromCurrent(Playlist.Single());
break;
}
this.Exit();
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}
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private void createNewItem()
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{
PlaylistItem item = new PlaylistItem
{
ID = Playlist.Count == 0 ? 0 : Playlist.Max(p => p.ID) + 1
};
populateItemFromCurrent(item);
Playlist.Add(item);
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}
private void populateItemFromCurrent(PlaylistItem item)
{
item.Beatmap.Value = Beatmap.Value.BeatmapInfo;
item.Ruleset.Value = Ruleset.Value;
item.RequiredMods.Clear();
item.RequiredMods.AddRange(Mods.Value.Select(m => m.CreateCopy()));
}
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}
}