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osu-lazer/osu.Game/Screens/Select/MatchSongSelect.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using System;
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using Humanizer;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Screens;
using osu.Game.Beatmaps;
using osu.Game.Online.Multiplayer;
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using osu.Game.Screens.Multi;
using osu.Game.Screens.Multi.Components;
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namespace osu.Game.Screens.Select
{
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public class MatchSongSelect : SongSelect, IMultiplayerSubScreen
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{
public Action<PlaylistItem> Selected;
public string ShortTitle => "song selection";
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public override string Title => ShortTitle.Humanize();
public override bool AllowEditing => false;
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[Resolved(typeof(Room), nameof(Room.Playlist))]
protected BindableList<PlaylistItem> Playlist { get; private set; }
[Resolved]
private BeatmapManager beatmaps { get; set; }
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public MatchSongSelect()
{
Padding = new MarginPadding { Horizontal = HORIZONTAL_OVERFLOW_PADDING };
}
protected override BeatmapDetailArea CreateBeatmapDetailArea() => new MatchBeatmapDetailArea
{
CreateNewItem = createNewItem
};
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protected override bool OnStart()
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{
if (Playlist.Count == 0)
createNewItem();
this.Exit();
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return true;
}
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private void createNewItem()
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{
PlaylistItem item = new PlaylistItem
{
Beatmap = { Value = Beatmap.Value.BeatmapInfo },
Ruleset = { Value = Ruleset.Value }
};
item.RequiredMods.AddRange(Mods.Value);
Playlist.Add(item);
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}
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}
}