// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Linq; using osu.Framework.Allocation; using osu.Framework.Screens; using osu.Game.Beatmaps; using osu.Game.Online.Rooms; using osu.Game.Screens.OnlinePlay; using osu.Game.Screens.OnlinePlay.Components; namespace osu.Game.Screens.Select { public class MatchSongSelect : OnlinePlaySongSelect { [Resolved] private BeatmapManager beatmaps { get; set; } protected override BeatmapDetailArea CreateBeatmapDetailArea() => new MatchBeatmapDetailArea { CreateNewItem = createNewItem }; protected override void OnSetItem(PlaylistItem item) { switch (Playlist.Count) { case 0: createNewItem(); break; case 1: populateItemFromCurrent(Playlist.Single()); break; } this.Exit(); } private void createNewItem() { PlaylistItem item = new PlaylistItem { ID = Playlist.Count == 0 ? 0 : Playlist.Max(p => p.ID) + 1 }; populateItemFromCurrent(item); Playlist.Add(item); } private void populateItemFromCurrent(PlaylistItem item) { item.Beatmap.Value = Beatmap.Value.BeatmapInfo; item.Ruleset.Value = Ruleset.Value; item.RequiredMods.Clear(); item.RequiredMods.AddRange(Mods.Value.Select(m => m.CreateCopy())); } } }