1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-08 22:27:39 +08:00
osu-lazer/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderCircleOverlay.cs

Ignoring revisions in .git-blame-ignore-revs. Click here to bypass and see the normal blame view.

33 lines
1015 B
C#
Raw Normal View History

2021-05-18 13:19:11 +08:00
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
2018-04-13 17:19:50 +08:00
2021-05-18 13:19:11 +08:00
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles.Components;
using osu.Game.Rulesets.Osu.Objects;
2018-04-13 17:19:50 +08:00
2018-11-07 15:08:56 +08:00
namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
{
2021-05-18 13:19:11 +08:00
public class SliderCircleOverlay : CompositeDrawable
{
protected readonly HitCirclePiece CirclePiece;
2021-05-18 13:19:11 +08:00
private readonly Slider slider;
private readonly SliderPosition position;
2021-05-18 13:19:11 +08:00
public SliderCircleOverlay(Slider slider, SliderPosition position)
{
2021-05-18 13:19:11 +08:00
this.slider = slider;
this.position = position;
2020-01-24 16:50:36 +08:00
InternalChild = CirclePiece = new HitCirclePiece();
}
2018-04-13 17:19:50 +08:00
protected override void Update()
{
base.Update();
2021-05-18 13:19:11 +08:00
CirclePiece.UpdateFrom(position == SliderPosition.Start ? (HitCircle)slider.HeadCircle : slider.TailCircle);
}
}
}