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osu-lazer/osu.Game/Screens/Play/BreakOverlay.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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#nullable disable
using System.Collections.Generic;
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using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.UserInterface;
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using osu.Game.Beatmaps.Timing;
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using osu.Game.Rulesets.Scoring;
using osu.Game.Screens.Play.Break;
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namespace osu.Game.Screens.Play
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{
public class BreakOverlay : Container
{
/// <summary>
/// The duration of the break overlay fading.
/// </summary>
public const double BREAK_FADE_DURATION = BreakPeriod.MIN_BREAK_DURATION / 2;
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private const float remaining_time_container_max_size = 0.3f;
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private const int vertical_margin = 25;
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private readonly Container fadeContainer;
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private IReadOnlyList<BreakPeriod> breaks;
public IReadOnlyList<BreakPeriod> Breaks
{
get => breaks;
set
{
breaks = value;
if (IsLoaded)
initializeBreaks();
}
}
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public override bool RemoveCompletedTransforms => false;
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private readonly Container remainingTimeAdjustmentBox;
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private readonly Container remainingTimeBox;
private readonly RemainingTimeCounter remainingTimeCounter;
private readonly BreakArrows breakArrows;
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public BreakOverlay(bool letterboxing, ScoreProcessor scoreProcessor)
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{
RelativeSizeAxes = Axes.Both;
BreakInfo info;
Child = fadeContainer = new Container
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{
Alpha = 0,
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
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{
new LetterboxOverlay
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{
Alpha = letterboxing ? 1 : 0,
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Anchor = Anchor.Centre,
Origin = Anchor.Centre,
},
remainingTimeAdjustmentBox = new Container
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
AutoSizeAxes = Axes.Y,
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RelativeSizeAxes = Axes.X,
Width = 0,
Child = remainingTimeBox = new Container
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.X,
Height = 8,
CornerRadius = 4,
Masking = true,
Child = new Box { RelativeSizeAxes = Axes.Both }
}
},
remainingTimeCounter = new RemainingTimeCounter
{
Anchor = Anchor.Centre,
Origin = Anchor.BottomCentre,
Margin = new MarginPadding { Bottom = vertical_margin },
},
info = new BreakInfo
{
Anchor = Anchor.Centre,
Origin = Anchor.TopCentre,
Margin = new MarginPadding { Top = vertical_margin },
},
breakArrows = new BreakArrows
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
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}
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}
};
if (scoreProcessor != null)
{
info.AccuracyDisplay.Current.BindTo(scoreProcessor.Accuracy);
info.GradeDisplay.Current.BindTo(scoreProcessor.Rank);
}
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}
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protected override void LoadComplete()
{
base.LoadComplete();
initializeBreaks();
}
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private void initializeBreaks()
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{
FinishTransforms(true);
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Scheduler.CancelDelayedTasks();
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if (breaks == null) return; // we need breaks.
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foreach (var b in breaks)
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{
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if (!b.HasEffect)
continue;
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using (BeginAbsoluteSequence(b.StartTime))
{
fadeContainer.FadeIn(BREAK_FADE_DURATION);
breakArrows.Show(BREAK_FADE_DURATION);
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remainingTimeAdjustmentBox
.ResizeWidthTo(remaining_time_container_max_size, BREAK_FADE_DURATION, Easing.OutQuint)
.Delay(b.Duration - BREAK_FADE_DURATION)
.ResizeWidthTo(0);
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remainingTimeBox
.ResizeWidthTo(0, b.Duration - BREAK_FADE_DURATION)
.Then()
.ResizeWidthTo(1);
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remainingTimeCounter.CountTo(b.Duration).CountTo(0, b.Duration);
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using (BeginDelayedSequence(b.Duration - BREAK_FADE_DURATION))
{
fadeContainer.FadeOut(BREAK_FADE_DURATION);
breakArrows.Hide(BREAK_FADE_DURATION);
}
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}
}
}
}
}