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osu-lazer/osu.Game.Mode.Osu/UI/OsuHitRenderer.cs

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//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Game.Modes.Objects;
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using osu.Game.Modes.Objects.Drawables;
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using osu.Game.Modes.UI;
using Circle = osu.Game.Modes.Osu.Objects.Circle;
using DrawableCircle = osu.Game.Modes.Osu.Objects.Drawables.DrawableCircle;
using OsuBaseHit = osu.Game.Modes.Osu.Objects.OsuBaseHit;
using OsuConverter = osu.Game.Modes.Osu.Objects.OsuConverter;
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namespace osu.Game.Modes.Osu.UI
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{
public class OsuHitRenderer : HitRenderer<OsuBaseHit>
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{
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protected override HitObjectConverter<OsuBaseHit> Converter => new OsuConverter();
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protected override Playfield CreatePlayfield() => new OsuPlayfield();
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protected override DrawableHitObject GetVisualRepresentation(OsuBaseHit h)
=> h is Circle ? new DrawableCircle(h as Circle) : null;
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}
}