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osu-lazer/osu.Game.Mode.Osu/UI/OsuHitRenderer.cs
2016-11-14 19:49:29 +09:00

24 lines
946 B
C#

//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Modes.Objects;
using osu.Game.Modes.Objects.Drawables;
using osu.Game.Modes.UI;
using Circle = osu.Game.Modes.Osu.Objects.Circle;
using DrawableCircle = osu.Game.Modes.Osu.Objects.Drawables.DrawableCircle;
using OsuBaseHit = osu.Game.Modes.Osu.Objects.OsuBaseHit;
using OsuConverter = osu.Game.Modes.Osu.Objects.OsuConverter;
namespace osu.Game.Modes.Osu.UI
{
public class OsuHitRenderer : HitRenderer<OsuBaseHit>
{
protected override HitObjectConverter<OsuBaseHit> Converter => new OsuConverter();
protected override Playfield CreatePlayfield() => new OsuPlayfield();
protected override DrawableHitObject GetVisualRepresentation(OsuBaseHit h)
=> h is Circle ? new DrawableCircle(h as Circle) : null;
}
}