1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-19 06:02:56 +08:00
osu-lazer/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableNote.cs

99 lines
2.8 KiB
C#
Raw Normal View History

2017-05-03 14:50:42 +08:00
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
2017-05-22 14:29:17 +08:00
using System;
2017-05-03 14:50:42 +08:00
using OpenTK.Graphics;
using OpenTK.Input;
using osu.Framework.Configuration;
2017-05-03 14:50:42 +08:00
using osu.Framework.Graphics;
2017-05-22 14:29:17 +08:00
using osu.Framework.Input;
using osu.Game.Rulesets.Mania.Judgements;
2017-05-03 14:50:42 +08:00
using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
using osu.Game.Rulesets.Objects.Drawables;
namespace osu.Game.Rulesets.Mania.Objects.Drawables
{
2017-05-24 20:57:38 +08:00
/// <summary>
/// Visualises a <see cref="Note"/> hit object.
/// </summary>
2017-05-03 14:50:42 +08:00
public class DrawableNote : DrawableManiaHitObject<Note>
{
2017-05-11 13:11:52 +08:00
private readonly NotePiece headPiece;
2017-05-03 14:50:42 +08:00
public DrawableNote(Note hitObject, Bindable<Key> key = null)
: base(hitObject, key)
2017-05-03 14:50:42 +08:00
{
RelativeSizeAxes = Axes.X;
2017-05-16 16:03:43 +08:00
Height = 100;
Add(headPiece = new NotePiece
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre
});
2017-05-04 14:36:37 +08:00
}
public override Color4 AccentColour
2017-05-04 14:36:37 +08:00
{
2017-05-11 13:11:52 +08:00
get { return base.AccentColour; }
set
{
if (base.AccentColour == value)
return;
base.AccentColour = value;
headPiece.AccentColour = value;
}
2017-05-03 14:50:42 +08:00
}
2017-05-22 14:29:17 +08:00
protected override void CheckJudgement(bool userTriggered)
2017-05-11 11:57:07 +08:00
{
2017-05-22 14:29:17 +08:00
if (!userTriggered)
{
if (Judgement.TimeOffset > HitObject.HitWindows.Bad / 2)
Judgement.Result = HitResult.Miss;
return;
}
double offset = Math.Abs(Judgement.TimeOffset);
if (offset > HitObject.HitWindows.Miss / 2)
return;
ManiaHitResult? tmpResult = HitObject.HitWindows.ResultFor(offset);
if (tmpResult.HasValue)
{
Judgement.Result = HitResult.Hit;
Judgement.ManiaResult = tmpResult.Value;
}
else
Judgement.Result = HitResult.Miss;
2017-05-11 11:57:07 +08:00
}
2017-05-03 14:50:42 +08:00
protected override void UpdateState(ArmedState state)
{
2017-05-22 14:29:17 +08:00
switch (State)
{
case ArmedState.Hit:
Colour = Color4.Green;
break;
}
}
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
{
if (Judgement.Result != HitResult.None)
return false;
if (args.Key != Key)
return false;
2017-05-22 15:42:14 +08:00
if (args.Repeat)
return false;
2017-05-22 14:29:17 +08:00
return UpdateJudgement(true);
2017-05-03 14:50:42 +08:00
}
}
}