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osu-lazer/osu.Game/Tests/Beatmaps/TestWorkingBeatmap.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using System.IO;
using osu.Framework.Audio;
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using osu.Framework.Audio.Track;
using osu.Framework.Graphics.Textures;
using osu.Game.Beatmaps;
using osu.Game.Skinning;
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using osu.Game.Storyboards;
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namespace osu.Game.Tests.Beatmaps
{
public class TestWorkingBeatmap : WorkingBeatmap
{
private readonly IBeatmap beatmap;
private readonly Storyboard? storyboard;
/// <summary>
/// Create an instance which provides the <see cref="IBeatmap"/> when requested.
/// </summary>
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/// <param name="beatmap">The beatmap.</param>
/// <param name="storyboard">An optional storyboard.</param>
/// <param name="audioManager">The <see cref="AudioManager"/>.</param>
public TestWorkingBeatmap(IBeatmap beatmap, Storyboard? storyboard = null, AudioManager? audioManager = null)
: base(beatmap.BeatmapInfo, audioManager)
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{
this.beatmap = beatmap;
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this.storyboard = storyboard;
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}
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public override bool BeatmapLoaded => true;
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protected override IBeatmap GetBeatmap() => beatmap;
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protected override Storyboard GetStoryboard() => storyboard ?? base.GetStoryboard();
protected internal override ISkin? GetSkin() => null;
public override Stream? GetStream(string storagePath) => null;
protected override Texture? GetBackground() => null;
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protected override Track? GetBeatmapTrack() => null;
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}
}