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osu-lazer/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneSliderControlPointPiece.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Framework.Utils;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles.Components;
using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders;
using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Tests.Visual;
using osuTK;
using osuTK.Input;
namespace osu.Game.Rulesets.Osu.Tests.Editor
{
public class TestSceneSliderControlPointPiece : SelectionBlueprintTestScene
{
private Slider slider;
private DrawableSlider drawableObject;
[SetUp]
public void Setup() => Schedule(() =>
{
Clear();
slider = new Slider
{
Position = new Vector2(256, 192),
Path = new SliderPath(new[]
{
new PathControlPoint(Vector2.Zero, PathType.PerfectCurve),
new PathControlPoint(new Vector2(150, 150)),
new PathControlPoint(new Vector2(300, 0), PathType.PerfectCurve),
new PathControlPoint(new Vector2(400, 0)),
new PathControlPoint(new Vector2(400, 150))
})
};
slider.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty { CircleSize = 2 });
Add(drawableObject = new DrawableSlider(slider));
AddBlueprint(new TestSliderBlueprint(slider), drawableObject);
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});
[Test]
public void TestDragControlPoint()
{
moveMouseToControlPoint(1);
AddStep("hold", () => InputManager.PressButton(MouseButton.Left));
addMovementStep(new Vector2(150, 50));
AddStep("release", () => InputManager.ReleaseButton(MouseButton.Left));
assertControlPointPosition(1, new Vector2(150, 50));
assertControlPointType(0, PathType.PerfectCurve);
}
[Test]
public void TestDragControlPointAlmostLinearlyExterior()
{
moveMouseToControlPoint(1);
AddStep("hold", () => InputManager.PressButton(MouseButton.Left));
addMovementStep(new Vector2(400, 0.01f));
AddStep("release", () => InputManager.ReleaseButton(MouseButton.Left));
assertControlPointPosition(1, new Vector2(400, 0.01f));
assertControlPointType(0, PathType.Bezier);
}
[Test]
public void TestDragControlPointPathRecovery()
{
moveMouseToControlPoint(1);
AddStep("hold", () => InputManager.PressButton(MouseButton.Left));
addMovementStep(new Vector2(400, 0.01f));
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assertControlPointType(0, PathType.Bezier);
addMovementStep(new Vector2(150, 50));
AddStep("release", () => InputManager.ReleaseButton(MouseButton.Left));
assertControlPointPosition(1, new Vector2(150, 50));
assertControlPointType(0, PathType.PerfectCurve);
}
[Test]
public void TestDragControlPointPathRecoveryOtherSegment()
{
moveMouseToControlPoint(4);
AddStep("hold", () => InputManager.PressButton(MouseButton.Left));
addMovementStep(new Vector2(350, 0.01f));
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assertControlPointType(2, PathType.Bezier);
addMovementStep(new Vector2(150, 150));
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AddStep("release", () => InputManager.ReleaseButton(MouseButton.Left));
assertControlPointPosition(4, new Vector2(150, 150));
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assertControlPointType(2, PathType.PerfectCurve);
}
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[Test]
public void TestDragControlPointPathAfterChangingType()
{
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AddStep("change type to bezier", () => slider.Path.ControlPoints[2].Type = PathType.Bezier);
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AddStep("add point", () => slider.Path.ControlPoints.Add(new PathControlPoint(new Vector2(500, 10))));
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AddStep("change type to perfect", () => slider.Path.ControlPoints[3].Type = PathType.PerfectCurve);
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moveMouseToControlPoint(4);
AddStep("hold", () => InputManager.PressButton(MouseButton.Left));
assertControlPointType(3, PathType.PerfectCurve);
addMovementStep(new Vector2(350, 0.01f));
AddStep("release", () => InputManager.ReleaseButton(MouseButton.Left));
assertControlPointPosition(4, new Vector2(350, 0.01f));
assertControlPointType(3, PathType.Bezier);
}
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private void addMovementStep(Vector2 relativePosition)
{
AddStep($"move mouse to {relativePosition}", () =>
{
Vector2 position = slider.Position + relativePosition;
InputManager.MoveMouseTo(drawableObject.Parent.ToScreenSpace(position));
});
}
private void moveMouseToControlPoint(int index)
{
AddStep($"move mouse to control point {index}", () =>
{
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Vector2 position = slider.Position + slider.Path.ControlPoints[index].Position;
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InputManager.MoveMouseTo(drawableObject.Parent.ToScreenSpace(position));
});
}
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private void assertControlPointType(int index, PathType type) => AddAssert($"control point {index} is {type}", () => slider.Path.ControlPoints[index].Type == type);
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private void assertControlPointPosition(int index, Vector2 position) =>
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AddAssert($"control point {index} at {position}", () => Precision.AlmostEquals(position, slider.Path.ControlPoints[index].Position, 1));
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private class TestSliderBlueprint : SliderSelectionBlueprint
{
public new SliderBodyPiece BodyPiece => base.BodyPiece;
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public new TestSliderCircleOverlay HeadOverlay => (TestSliderCircleOverlay)base.HeadOverlay;
public new TestSliderCircleOverlay TailOverlay => (TestSliderCircleOverlay)base.TailOverlay;
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public new PathControlPointVisualiser ControlPointVisualiser => base.ControlPointVisualiser;
public TestSliderBlueprint(Slider slider)
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: base(slider)
{
}
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protected override SliderCircleOverlay CreateCircleOverlay(Slider slider, SliderPosition position) => new TestSliderCircleOverlay(slider, position);
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}
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private class TestSliderCircleOverlay : SliderCircleOverlay
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{
public new HitCirclePiece CirclePiece => base.CirclePiece;
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public TestSliderCircleOverlay(Slider slider, SliderPosition position)
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: base(slider, position)
{
}
}
}
}