2020-12-20 23:04:06 +08:00
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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2020-12-28 19:32:06 +08:00
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using System.Collections.Generic;
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using System.Linq;
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using Humanizer;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Logging;
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using osu.Framework.Screens;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Online.Multiplayer;
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using osu.Game.Online.Rooms;
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using osu.Game.Overlays.Mods;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Screens.Select;
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2020-12-25 23:50:00 +08:00
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namespace osu.Game.Screens.OnlinePlay.Multiplayer
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{
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public class MultiplayerMatchSongSelect : SongSelect, IOnlinePlaySubScreen
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{
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public string ShortTitle => "song selection";
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public override string Title => ShortTitle.Humanize();
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[Resolved(typeof(Room), nameof(Room.Playlist))]
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private BindableList<PlaylistItem> playlist { get; set; }
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[Resolved]
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private StatefulMultiplayerClient client { get; set; }
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private LoadingLayer loadingLayer;
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private WorkingBeatmap initialBeatmap;
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private RulesetInfo initialRuleset;
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private IReadOnlyList<Mod> initialMods;
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private bool itemSelected;
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public MultiplayerMatchSongSelect()
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{
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Padding = new MarginPadding { Horizontal = HORIZONTAL_OVERFLOW_PADDING };
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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AddInternal(loadingLayer = new LoadingLayer(true));
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initialBeatmap = Beatmap.Value;
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initialRuleset = Ruleset.Value;
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initialMods = Mods.Value.ToList();
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}
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protected override bool OnStart()
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{
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itemSelected = true;
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var item = new PlaylistItem();
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item.Beatmap.Value = Beatmap.Value.BeatmapInfo;
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item.Ruleset.Value = Ruleset.Value;
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item.RequiredMods.Clear();
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item.RequiredMods.AddRange(Mods.Value.Select(m => m.CreateCopy()));
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// If the client is already in a room, update via the client.
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// Otherwise, update the playlist directly in preparation for it to be submitted to the API on match creation.
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if (client.Room != null)
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{
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loadingLayer.Show();
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client.ChangeSettings(item: item).ContinueWith(t =>
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{
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Schedule(() =>
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{
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loadingLayer.Hide();
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if (t.IsCompletedSuccessfully)
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this.Exit();
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else
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{
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Logger.Log($"Could not use current beatmap ({t.Exception?.Message})", level: LogLevel.Important);
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Carousel.AllowSelection = true;
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}
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});
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});
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}
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else
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{
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playlist.Clear();
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playlist.Add(item);
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this.Exit();
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}
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return true;
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}
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public override bool OnExiting(IScreen next)
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{
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if (!itemSelected)
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{
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Beatmap.Value = initialBeatmap;
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Ruleset.Value = initialRuleset;
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Mods.Value = initialMods;
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}
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return base.OnExiting(next);
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}
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protected override BeatmapDetailArea CreateBeatmapDetailArea() => new PlayBeatmapDetailArea();
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protected override ModSelectOverlay CreateModSelectOverlay() => new ModSelectOverlay { IsValidMod = isValidMod };
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private bool isValidMod(Mod mod) => !(mod is ModAutoplay) && (mod as MultiMod)?.Mods.Any(mm => mm is ModAutoplay) != true;
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}
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}
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