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osu-lazer/osu.Game/GameModes/Menu/Intro.cs

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//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Framework.Audio.Sample;
using osu.Framework.Audio.Track;
using osu.Framework.GameModes;
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using osu.Framework.Graphics;
using osu.Framework.Graphics.Transformations;
using osu.Game.GameModes.Backgrounds;
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using OpenTK.Graphics;
using osu.Framework;
namespace osu.Game.GameModes.Menu
{
class Intro : OsuGameMode
{
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private OsuLogo logo;
/// <summary>
/// Whether we have loaded the menu previously.
/// </summary>
internal bool DidLoadMenu;
protected override BackgroundMode CreateBackground() => new BackgroundModeEmpty();
public override void Load(BaseGame game)
{
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base.Load(game);
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Children = new Drawable[]
{
logo = new OsuLogo()
{
Alpha = 0,
Additive = true,
Interactive = false,
Colour = Color4.DarkGray,
Ripple = false
}
};
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AudioSample welcome = game.Audio.Sample.Get(@"welcome");
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AudioTrack bgm = game.Audio.Track.Get(@"circles");
bgm.Looping = true;
Scheduler.Add(delegate
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{
welcome.Play();
});
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Scheduler.AddDelayed(delegate
{
bgm.Start();
}, 600);
Scheduler.AddDelayed(delegate
{
DidLoadMenu = true;
Push(new MainMenu());
}, 2900);
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logo.ScaleTo(0);
logo.ScaleTo(1, 5900, EasingTypes.OutQuint);
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logo.FadeIn(30000, EasingTypes.OutQuint);
}
protected override void OnSuspending(GameMode next)
{
Content.FadeOut(300);
base.OnSuspending(next);
}
protected override bool OnExiting(GameMode next)
{
//cancel exiting if we haven't loaded the menu yet.
return !DidLoadMenu;
}
protected override void OnResuming(GameMode last)
{
//we are just an intro. if we are resumed, we just want to exit after a short delay (to allow the last mode to transition out).
Scheduler.AddDelayed(Exit, 600);
base.OnResuming(last);
}
}
}