1
0
mirror of https://github.com/ppy/osu.git synced 2024-09-29 12:07:25 +08:00
osu-lazer/osu.Game/Modes/Ruleset.cs

38 lines
1.2 KiB
C#
Raw Normal View History

// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Beatmaps;
using osu.Game.Graphics;
using osu.Game.Modes.Mods;
2016-11-14 17:54:24 +08:00
using osu.Game.Modes.UI;
using osu.Game.Screens.Play;
using System.Collections.Generic;
using osu.Game.Modes.Scoring;
2016-11-14 17:03:20 +08:00
namespace osu.Game.Modes
{
public abstract class Ruleset
{
public virtual IEnumerable<BeatmapStatistic> GetBeatmapStatistics(WorkingBeatmap beatmap) => new BeatmapStatistic[] { };
public abstract IEnumerable<Mod> GetModsFor(ModType type);
public abstract HitRenderer CreateHitRendererWith(WorkingBeatmap beatmap);
public abstract DifficultyCalculator CreateDifficultyCalculator(Beatmap beatmap);
public abstract ScoreProcessor CreateScoreProcessor();
2017-01-30 12:35:40 +08:00
public virtual FontAwesome Icon => FontAwesome.fa_question_circle;
public abstract string Description { get; }
2017-03-10 13:42:14 +08:00
public abstract IEnumerable<KeyCounter> CreateGameplayKeys();
2017-04-17 16:43:48 +08:00
/// <summary>
/// Do not override this unless you are a legacy mode.
/// </summary>
public virtual int LegacyID => -1;
}
}