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osu-lazer/osu.Game/Database/EFToRealmMigrator.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Linq;
using Microsoft.EntityFrameworkCore;
using osu.Framework.Logging;
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using osu.Game.Beatmaps;
using osu.Game.Configuration;
using osu.Game.Models;
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using osu.Game.Rulesets;
using osu.Game.Scoring;
using osu.Game.Skinning;
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using Realms;
#nullable enable
namespace osu.Game.Database
{
internal class EFToRealmMigrator
{
private readonly DatabaseContextFactory efContextFactory;
private readonly RealmContextFactory realmContextFactory;
private readonly OsuConfigManager config;
private bool hasTakenBackup;
public EFToRealmMigrator(DatabaseContextFactory efContextFactory, RealmContextFactory realmContextFactory, OsuConfigManager config)
{
this.efContextFactory = efContextFactory;
this.realmContextFactory = realmContextFactory;
this.config = config;
}
public void Run()
{
using (var ef = efContextFactory.GetForWrite())
{
migrateSettings(ef);
migrateSkins(ef);
migrateBeatmaps(ef);
migrateScores(ef);
}
// Delete the database permanently.
// Will cause future startups to not attempt migration.
Logger.Log("Migration successful, deleting EF database", LoggingTarget.Database);
efContextFactory.ResetDatabase();
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}
private void migrateBeatmaps(DatabaseWriteUsage ef)
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{
// can be removed 20220730.
var existingBeatmapSets = ef.Context.EFBeatmapSetInfo
.Include(s => s.Beatmaps).ThenInclude(b => b.RulesetInfo)
.Include(s => s.Beatmaps).ThenInclude(b => b.Metadata)
.Include(s => s.Beatmaps).ThenInclude(b => b.BaseDifficulty)
.Include(s => s.Files).ThenInclude(f => f.FileInfo)
.Include(s => s.Metadata);
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Logger.Log("Beginning beatmaps migration to realm", LoggingTarget.Database);
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// previous entries in EF are removed post migration.
if (!existingBeatmapSets.Any())
{
Logger.Log("No beatmaps found to migrate", LoggingTarget.Database);
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return;
}
int count = existingBeatmapSets.Count();
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using (var realm = realmContextFactory.CreateContext())
{
Logger.Log($"Found {count} beatmaps in EF", LoggingTarget.Database);
if (!hasTakenBackup)
{
string migration = $"before_beatmap_migration_{DateTimeOffset.UtcNow.ToUnixTimeSeconds()}";
efContextFactory.CreateBackup($"client.{migration}.db");
realmContextFactory.CreateBackup($"client.{migration}.realm");
hasTakenBackup = true;
}
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// only migrate data if the realm database is empty.
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// note that this cannot be written as: `realm.All<BeatmapSetInfo>().All(s => s.Protected)`, because realm does not support `.All()`.
if (realm.All<BeatmapSetInfo>().Any(s => !s.Protected))
{
Logger.Log("Skipping migration as realm already has beatmaps loaded", LoggingTarget.Database);
}
else
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{
using (var transaction = realm.BeginWrite())
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{
foreach (var beatmapSet in existingBeatmapSets)
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{
var realmBeatmapSet = new BeatmapSetInfo
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{
OnlineID = beatmapSet.OnlineID ?? -1,
DateAdded = beatmapSet.DateAdded,
Status = beatmapSet.Status,
DeletePending = beatmapSet.DeletePending,
Hash = beatmapSet.Hash,
Protected = beatmapSet.Protected,
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};
migrateFiles(beatmapSet, realm, realmBeatmapSet);
foreach (var beatmap in beatmapSet.Beatmaps)
{
var realmBeatmap = new BeatmapInfo
{
DifficultyName = beatmap.DifficultyName,
Status = beatmap.Status,
OnlineID = beatmap.OnlineID ?? -1,
Length = beatmap.Length,
BPM = beatmap.BPM,
Hash = beatmap.Hash,
StarRating = beatmap.StarRating,
MD5Hash = beatmap.MD5Hash,
Hidden = beatmap.Hidden,
AudioLeadIn = beatmap.AudioLeadIn,
StackLeniency = beatmap.StackLeniency,
SpecialStyle = beatmap.SpecialStyle,
LetterboxInBreaks = beatmap.LetterboxInBreaks,
WidescreenStoryboard = beatmap.WidescreenStoryboard,
EpilepsyWarning = beatmap.EpilepsyWarning,
SamplesMatchPlaybackRate = beatmap.SamplesMatchPlaybackRate,
DistanceSpacing = beatmap.DistanceSpacing,
BeatDivisor = beatmap.BeatDivisor,
GridSize = beatmap.GridSize,
TimelineZoom = beatmap.TimelineZoom,
Countdown = beatmap.Countdown,
CountdownOffset = beatmap.CountdownOffset,
MaxCombo = beatmap.MaxCombo,
Bookmarks = beatmap.Bookmarks,
Ruleset = realm.Find<RulesetInfo>(beatmap.RulesetInfo.ShortName),
Difficulty = new BeatmapDifficulty(beatmap.BaseDifficulty),
Metadata = getBestMetadata(beatmap.Metadata, beatmapSet.Metadata),
BeatmapSet = realmBeatmapSet,
};
realmBeatmapSet.Beatmaps.Add(realmBeatmap);
}
realm.Add(realmBeatmapSet);
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}
transaction.Commit();
Logger.Log($"Successfully migrated {count} beatmaps to realm", LoggingTarget.Database);
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}
}
}
}
private BeatmapMetadata getBestMetadata(EFBeatmapMetadata? beatmapMetadata, EFBeatmapMetadata? beatmapSetMetadata)
{
var metadata = beatmapMetadata ?? beatmapSetMetadata ?? new EFBeatmapMetadata();
return new BeatmapMetadata
{
Title = metadata.Title,
TitleUnicode = metadata.TitleUnicode,
Artist = metadata.Artist,
ArtistUnicode = metadata.ArtistUnicode,
Author = new RealmUser
{
OnlineID = metadata.Author.Id,
Username = metadata.Author.Username,
},
Source = metadata.Source,
Tags = metadata.Tags,
PreviewTime = metadata.PreviewTime,
AudioFile = metadata.AudioFile,
BackgroundFile = metadata.BackgroundFile,
};
}
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private void migrateScores(DatabaseWriteUsage db)
{
// can be removed 20220730.
var existingScores = db.Context.ScoreInfo
.Include(s => s.Ruleset)
.Include(s => s.BeatmapInfo)
.Include(s => s.Files)
.ThenInclude(f => f.FileInfo);
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Logger.Log("Beginning scores migration to realm", LoggingTarget.Database);
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// previous entries in EF are removed post migration.
if (!existingScores.Any())
{
Logger.Log("No scores found to migrate", LoggingTarget.Database);
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return;
}
int count = existingScores.Count();
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using (var realm = realmContextFactory.CreateContext())
{
Logger.Log($"Found {count} scores in EF", LoggingTarget.Database);
if (!hasTakenBackup)
{
string migration = $"before_score_migration_{DateTimeOffset.UtcNow.ToUnixTimeSeconds()}";
efContextFactory.CreateBackup($"client.{migration}.db");
realmContextFactory.CreateBackup($"client.{migration}.realm");
hasTakenBackup = true;
}
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// only migrate data if the realm database is empty.
if (realm.All<ScoreInfo>().Any())
{
Logger.Log("Skipping migration as realm already has scores loaded", LoggingTarget.Database);
}
else
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{
using (var transaction = realm.BeginWrite())
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{
foreach (var score in existingScores)
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{
var realmScore = new ScoreInfo
{
Hash = score.Hash,
DeletePending = score.DeletePending,
OnlineID = score.OnlineID ?? -1,
ModsJson = score.ModsJson,
StatisticsJson = score.StatisticsJson,
User = score.User,
TotalScore = score.TotalScore,
MaxCombo = score.MaxCombo,
Accuracy = score.Accuracy,
HasReplay = ((IScoreInfo)score).HasReplay,
Date = score.Date,
PP = score.PP,
BeatmapInfo = realm.All<BeatmapInfo>().First(b => b.Hash == score.BeatmapInfo.Hash),
Ruleset = realm.Find<RulesetInfo>(score.Ruleset.ShortName),
Rank = score.Rank,
HitEvents = score.HitEvents,
Passed = score.Passed,
Combo = score.Combo,
Position = score.Position,
Statistics = score.Statistics,
Mods = score.Mods,
APIMods = score.APIMods,
};
migrateFiles(score, realm, realmScore);
realm.Add(realmScore);
}
transaction.Commit();
Logger.Log($"Successfully migrated {count} scores to realm", LoggingTarget.Database);
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}
}
}
}
private void migrateSkins(DatabaseWriteUsage db)
{
// can be removed 20220530.
var existingSkins = db.Context.SkinInfo
.Include(s => s.Files)
.ThenInclude(f => f.FileInfo)
.ToList();
// previous entries in EF are removed post migration.
if (!existingSkins.Any())
return;
var userSkinChoice = config.GetBindable<string>(OsuSetting.Skin);
int.TryParse(userSkinChoice.Value, out int userSkinInt);
switch (userSkinInt)
{
case EFSkinInfo.DEFAULT_SKIN:
userSkinChoice.Value = SkinInfo.DEFAULT_SKIN.ToString();
break;
case EFSkinInfo.CLASSIC_SKIN:
userSkinChoice.Value = SkinInfo.CLASSIC_SKIN.ToString();
break;
}
using (var realm = realmContextFactory.CreateContext())
using (var transaction = realm.BeginWrite())
{
// only migrate data if the realm database is empty.
// note that this cannot be written as: `realm.All<SkinInfo>().All(s => s.Protected)`, because realm does not support `.All()`.
if (!realm.All<SkinInfo>().Any(s => !s.Protected))
{
Logger.Log($"Migrating {existingSkins.Count} skins", LoggingTarget.Database);
foreach (var skin in existingSkins)
{
var realmSkin = new SkinInfo
{
Name = skin.Name,
Creator = skin.Creator,
Hash = skin.Hash,
Protected = false,
InstantiationInfo = skin.InstantiationInfo,
};
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migrateFiles(skin, realm, realmSkin);
realm.Add(realmSkin);
if (skin.ID == userSkinInt)
userSkinChoice.Value = realmSkin.ID.ToString();
}
}
transaction.Commit();
}
}
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private static void migrateFiles<T>(IHasFiles<T> fileSource, Realm realm, IHasRealmFiles realmObject) where T : INamedFileInfo
{
foreach (var file in fileSource.Files)
{
var realmFile = realm.Find<RealmFile>(file.FileInfo.Hash);
if (realmFile == null)
realm.Add(realmFile = new RealmFile { Hash = file.FileInfo.Hash });
realmObject.Files.Add(new RealmNamedFileUsage(realmFile, file.Filename));
}
}
private void migrateSettings(DatabaseWriteUsage db)
{
// migrate ruleset settings. can be removed 20220315.
var existingSettings = db.Context.DatabasedSetting.ToList();
// previous entries in EF are removed post migration.
if (!existingSettings.Any())
return;
Logger.Log("Beginning settings migration to realm", LoggingTarget.Database);
using (var realm = realmContextFactory.CreateContext())
using (var transaction = realm.BeginWrite())
{
// only migrate data if the realm database is empty.
if (!realm.All<RealmRulesetSetting>().Any())
{
Logger.Log($"Migrating {existingSettings.Count} settings", LoggingTarget.Database);
foreach (var dkb in existingSettings)
{
if (dkb.RulesetID == null)
continue;
string? shortName = getRulesetShortNameFromLegacyID(dkb.RulesetID.Value);
if (string.IsNullOrEmpty(shortName))
continue;
realm.Add(new RealmRulesetSetting
{
Key = dkb.Key,
Value = dkb.StringValue,
RulesetName = shortName,
Variant = dkb.Variant ?? 0,
});
}
}
transaction.Commit();
}
}
private string? getRulesetShortNameFromLegacyID(long rulesetId) =>
efContextFactory.Get().RulesetInfo.FirstOrDefault(r => r.ID == rulesetId)?.ShortName;
}
}