1
0
mirror of https://github.com/ppy/osu.git synced 2024-12-27 13:02:56 +08:00
osu-lazer/osu.Game.Tests/Visual/Gameplay/TestSceneScrollingHitObjects.cs

303 lines
11 KiB
C#
Raw Normal View History

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
2018-04-13 17:19:50 +08:00
2022-06-17 15:37:17 +08:00
#nullable disable
2018-04-13 17:19:50 +08:00
using System;
using System.Collections.Generic;
using System.Linq;
2018-04-13 17:19:50 +08:00
using NUnit.Framework;
2019-04-10 16:54:57 +08:00
using osu.Framework.Allocation;
2018-04-13 17:19:50 +08:00
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Threading;
using osu.Framework.Utils;
using osu.Game.Configuration;
2019-04-10 16:54:57 +08:00
using osu.Game.Rulesets.Mods;
2018-04-13 17:19:50 +08:00
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables;
2020-05-22 02:10:51 +08:00
using osu.Game.Rulesets.Scoring;
2018-04-13 17:19:50 +08:00
using osu.Game.Rulesets.Timing;
using osu.Game.Rulesets.UI.Scrolling;
2019-03-25 00:02:36 +08:00
using osuTK;
using osuTK.Graphics;
2018-04-13 17:19:50 +08:00
2019-03-25 00:02:36 +08:00
namespace osu.Game.Tests.Visual.Gameplay
2018-04-13 17:19:50 +08:00
{
[TestFixture]
public class TestSceneScrollingHitObjects : OsuTestScene
2018-04-13 17:19:50 +08:00
{
2019-04-10 16:54:57 +08:00
[Cached(typeof(IReadOnlyList<Mod>))]
private IReadOnlyList<Mod> mods { get; set; } = Array.Empty<Mod>();
private const int time_range = 5000;
private const int spawn_rate = time_range / 10;
2018-11-06 14:46:36 +08:00
private readonly ScrollingTestContainer[] scrollContainers = new ScrollingTestContainer[4];
2018-04-13 17:19:50 +08:00
private readonly TestPlayfield[] playfields = new TestPlayfield[4];
private ScheduledDelegate hitObjectSpawnDelegate;
2018-04-13 17:19:50 +08:00
[SetUp]
2019-12-28 00:16:43 +08:00
public void Setup() => Schedule(() =>
2018-04-13 17:19:50 +08:00
{
Child = new GridContainer
2018-04-13 17:19:50 +08:00
{
RelativeSizeAxes = Axes.Both,
Content = new[]
{
new Drawable[]
{
2018-11-06 14:46:36 +08:00
scrollContainers[0] = new ScrollingTestContainer(ScrollingDirection.Up)
{
RelativeSizeAxes = Axes.Both,
Child = playfields[0] = new TestPlayfield(),
TimeRange = time_range
2018-11-06 14:46:36 +08:00
},
scrollContainers[1] = new ScrollingTestContainer(ScrollingDirection.Down)
2018-11-06 14:46:36 +08:00
{
RelativeSizeAxes = Axes.Both,
Child = playfields[1] = new TestPlayfield(),
TimeRange = time_range
2018-11-06 14:46:36 +08:00
},
2018-04-13 17:19:50 +08:00
},
new Drawable[]
{
scrollContainers[2] = new ScrollingTestContainer(ScrollingDirection.Left)
2018-11-06 14:46:36 +08:00
{
RelativeSizeAxes = Axes.Both,
Child = playfields[2] = new TestPlayfield(),
TimeRange = time_range
2018-11-06 14:46:36 +08:00
},
scrollContainers[3] = new ScrollingTestContainer(ScrollingDirection.Right)
2018-11-06 14:46:36 +08:00
{
RelativeSizeAxes = Axes.Both,
Child = playfields[3] = new TestPlayfield(),
TimeRange = time_range
2018-11-06 14:46:36 +08:00
}
2018-04-13 17:19:50 +08:00
}
}
};
hitObjectSpawnDelegate?.Cancel();
2019-12-28 00:16:43 +08:00
});
2018-04-13 17:19:50 +08:00
private void setUpHitObjects() => AddStep("set up hit objects", () =>
2018-04-13 17:19:50 +08:00
{
2018-11-06 14:46:36 +08:00
scrollContainers.ForEach(c => c.ControlPoints.Add(new MultiplierControlPoint(0)));
2018-04-13 17:19:50 +08:00
for (int i = spawn_rate / 2; i <= time_range; i += spawn_rate)
2018-04-13 17:19:50 +08:00
addHitObject(Time.Current + i);
hitObjectSpawnDelegate = Scheduler.AddDelayed(() => addHitObject(Time.Current + time_range), spawn_rate, true);
});
private IList<MultiplierControlPoint> testControlPoints => new List<MultiplierControlPoint>
{
new MultiplierControlPoint(time_range) { EffectPoint = { ScrollSpeed = 1.25 } },
new MultiplierControlPoint(1.5 * time_range) { EffectPoint = { ScrollSpeed = 1 } },
new MultiplierControlPoint(2 * time_range) { EffectPoint = { ScrollSpeed = 1.5 } }
};
[Test]
public void TestScrollAlgorithms()
{
setUpHitObjects();
AddStep("constant scroll", () => setScrollAlgorithm(ScrollVisualisationMethod.Constant));
AddStep("overlapping scroll", () => setScrollAlgorithm(ScrollVisualisationMethod.Overlapping));
AddStep("sequential scroll", () => setScrollAlgorithm(ScrollVisualisationMethod.Sequential));
AddSliderStep("time range", 100, 10000, time_range, v => scrollContainers.Where(c => c != null).ForEach(c => c.TimeRange = v));
AddStep("add control points", () => addControlPoints(testControlPoints, Time.Current));
}
[Test]
public void TestConstantScrollLifetime()
{
setUpHitObjects();
AddStep("set constant scroll", () => setScrollAlgorithm(ScrollVisualisationMethod.Constant));
// scroll container time range must be less than the rate of spawning hitobjects
// otherwise the hitobjects will spawn already partly visible on screen and look wrong
AddStep("set time range", () => scrollContainers.ForEach(c => c.TimeRange = time_range / 2.0));
}
[Test]
public void TestSequentialScrollLifetime()
{
setUpHitObjects();
AddStep("set sequential scroll", () => setScrollAlgorithm(ScrollVisualisationMethod.Sequential));
AddStep("set time range", () => scrollContainers.ForEach(c => c.TimeRange = time_range / 2.0));
AddStep("add control points", () => addControlPoints(testControlPoints, Time.Current));
}
[Test]
public void TestSlowSequentialScroll()
{
AddStep("set sequential scroll", () => setScrollAlgorithm(ScrollVisualisationMethod.Sequential));
AddStep("set time range", () => scrollContainers.ForEach(c => c.TimeRange = time_range));
AddStep("add control points", () => addControlPoints(
new List<MultiplierControlPoint>
{
new MultiplierControlPoint { Velocity = 0.1 }
},
Time.Current + time_range));
// All of the hit objects added below should be immediately visible on screen
AddStep("add hit objects", () =>
{
for (int i = 0; i < 20; ++i)
{
addHitObject(Time.Current + time_range * (2 + 0.1 * i));
}
});
}
[Test]
public void TestOverlappingScrollLifetime()
{
setUpHitObjects();
AddStep("set overlapping scroll", () => setScrollAlgorithm(ScrollVisualisationMethod.Overlapping));
AddStep("set time range", () => scrollContainers.ForEach(c => c.TimeRange = time_range / 2.0));
AddStep("add control points", () => addControlPoints(testControlPoints, Time.Current));
2018-04-13 17:19:50 +08:00
}
private void addHitObject(double time)
{
playfields.ForEach(p =>
{
var hitObject = new TestDrawableHitObject(time);
setAnchor(hitObject, p);
p.Add(hitObject);
});
}
private TestDrawableControlPoint createDrawablePoint(TestPlayfield playfield, double t)
2018-04-13 17:19:50 +08:00
{
var obj = new TestDrawableControlPoint(playfield.Direction, t);
setAnchor(obj, playfield);
return obj;
}
private void addControlPoints(IList<MultiplierControlPoint> controlPoints, double sequenceStartTime)
{
controlPoints.ForEach(point => point.StartTime += sequenceStartTime);
scrollContainers.ForEach(container =>
2018-04-13 17:19:50 +08:00
{
container.ControlPoints.AddRange(controlPoints);
2018-11-06 14:46:36 +08:00
});
2018-04-13 17:19:50 +08:00
foreach (var playfield in playfields)
2018-11-06 14:46:36 +08:00
{
foreach (var controlPoint in controlPoints)
playfield.Add(createDrawablePoint(playfield, controlPoint.StartTime));
}
2018-04-13 17:19:50 +08:00
}
private void setAnchor(DrawableHitObject obj, TestPlayfield playfield)
{
switch (playfield.Direction)
{
case ScrollingDirection.Up:
obj.Anchor = Anchor.TopCentre;
break;
2019-04-01 11:44:46 +08:00
2018-04-13 17:19:50 +08:00
case ScrollingDirection.Down:
obj.Anchor = Anchor.BottomCentre;
break;
2019-04-01 11:44:46 +08:00
2018-04-13 17:19:50 +08:00
case ScrollingDirection.Left:
obj.Anchor = Anchor.CentreLeft;
break;
2019-04-01 11:44:46 +08:00
2018-04-13 17:19:50 +08:00
case ScrollingDirection.Right:
obj.Anchor = Anchor.CentreRight;
break;
}
}
2018-11-12 16:36:19 +08:00
private void setScrollAlgorithm(ScrollVisualisationMethod algorithm) => scrollContainers.ForEach(c => c.ScrollAlgorithm = algorithm);
2018-04-13 17:19:50 +08:00
private class TestPlayfield : ScrollingPlayfield
{
2018-11-06 14:46:36 +08:00
public new ScrollingDirection Direction => base.Direction.Value;
2018-11-06 14:46:36 +08:00
public TestPlayfield()
2018-04-13 17:19:50 +08:00
{
Padding = new MarginPadding(2);
2018-09-21 13:35:50 +08:00
InternalChildren = new Drawable[]
2018-04-13 17:19:50 +08:00
{
2018-09-21 13:35:50 +08:00
new Box
{
RelativeSizeAxes = Axes.Both,
Alpha = 0.5f,
},
new Container
{
RelativeSizeAxes = Axes.Both,
Masking = true,
Child = HitObjectContainer
}
};
2018-04-13 17:19:50 +08:00
}
}
private class TestDrawableControlPoint : DrawableHitObject<HitObject>
{
public TestDrawableControlPoint(ScrollingDirection direction, double time)
2020-05-22 02:10:51 +08:00
: base(new HitObject { StartTime = time, HitWindows = HitWindows.Empty })
2018-04-13 17:19:50 +08:00
{
Origin = Anchor.Centre;
AddInternal(new Box
2018-04-13 17:19:50 +08:00
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both
});
2018-04-13 17:19:50 +08:00
switch (direction)
{
case ScrollingDirection.Up:
case ScrollingDirection.Down:
RelativeSizeAxes = Axes.X;
Height = 2;
break;
2019-04-01 11:44:46 +08:00
2018-04-13 17:19:50 +08:00
case ScrollingDirection.Left:
case ScrollingDirection.Right:
RelativeSizeAxes = Axes.Y;
Width = 2;
break;
}
}
}
private class TestDrawableHitObject : DrawableHitObject<HitObject>
{
public TestDrawableHitObject(double time)
2020-05-22 02:10:51 +08:00
: base(new HitObject { StartTime = time, HitWindows = HitWindows.Empty })
2018-04-13 17:19:50 +08:00
{
Origin = Anchor.Custom;
OriginPosition = new Vector2(75 / 4.0f);
2018-04-13 17:19:50 +08:00
AutoSizeAxes = Axes.Both;
AddInternal(new Box
{
Size = new Vector2(75),
Colour = new Color4(RNG.NextSingle(), RNG.NextSingle(), RNG.NextSingle(), 1)
});
2018-04-13 17:19:50 +08:00
}
}
}
}