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osu-lazer/osu.Game.Modes.Osu/OsuRuleset.cs

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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using System.Linq;
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using osu.Framework.Input;
using osu.Game.Beatmaps;
using osu.Game.Graphics;
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using osu.Game.Modes.Objects;
using osu.Game.Modes.Osu.Objects;
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using osu.Game.Modes.Osu.UI;
using osu.Game.Modes.UI;
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namespace osu.Game.Modes.Osu
{
public class OsuRuleset : Ruleset
{
public override ScoreOverlay CreateScoreOverlay() => new OsuScoreOverlay();
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public override HitRenderer CreateHitRendererWith(Beatmap beatmap, InputManager input = null) => new OsuHitRenderer
{
Beatmap = beatmap,
InputManager = input
};
public override IEnumerable<BeatmapStatistic> GetBeatmapStatistics(WorkingBeatmap beatmap) => new[]
{
new BeatmapStatistic
{
Name = @"Circle count",
Content = beatmap.Beatmap.HitObjects.Count(h => h is HitCircle).ToString(),
Icon = FontAwesome.fa_dot_circle_o
},
new BeatmapStatistic
{
Name = @"Slider count",
Content = beatmap.Beatmap.HitObjects.Count(h => h is Slider).ToString(),
Icon = FontAwesome.fa_circle_o
}
};
public override IEnumerable<Mod> GetModsFor(ModType type)
{
switch (type)
{
case ModType.DifficultyReduction:
return new Mod[]
{
new OsuModEasy(),
new OsuModNoFail(),
new OsuModHalfTime(),
};
case ModType.DifficultyIncrease:
return new Mod[]
{
new OsuModHardRock(),
new MultiMod
{
Mods = new Mod[]
{
new OsuModSuddenDeath(),
new OsuModPerfect(),
},
},
new MultiMod
{
Mods = new Mod[]
{
new OsuModDoubleTime(),
new OsuModNightcore(),
},
},
new OsuModHidden(),
new OsuModFlashlight(),
};
case ModType.Special:
return new Mod[]
{
new OsuModRelax(),
new OsuModAutopilot(),
new OsuModTarget(),
new OsuModSpunOut(),
new MultiMod
{
Mods = new Mod[]
{
new ModAutoplay(),
new ModCinema(),
},
},
};
default:
return new Mod[] { };
}
}
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public override FontAwesome Icon => FontAwesome.fa_osu_osu_o;
public override HitObjectParser CreateHitObjectParser() => new OsuHitObjectParser();
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public override ScoreProcessor CreateScoreProcessor(int hitObjectCount = 0) => new OsuScoreProcessor(hitObjectCount);
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public override DifficultyCalculator CreateDifficultyCalculator(Beatmap beatmap) => new OsuDifficultyCalculator(beatmap);
public override Score CreateAutoplayReplay(Beatmap beatmap)
{
var processor = CreateScoreProcessor();
var score = processor.GetScore();
score.Replay = new OsuAutoReplay(beatmap);
return score;
}
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protected override PlayMode PlayMode => PlayMode.Osu;
}
}