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osu-lazer/osu.Game/Overlays/SkinEditor/SkinEditorSceneLibrary.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Screens;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
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using osu.Game.Localisation;
using osu.Game.Screens;
using osu.Game.Screens.Select;
using osuTK;
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namespace osu.Game.Overlays.SkinEditor
{
public partial class SkinEditorSceneLibrary : CompositeDrawable
{
public const float HEIGHT = BUTTON_HEIGHT + padding * 2;
public const float BUTTON_HEIGHT = 40;
private const float padding = 10;
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[Resolved]
private IPerformFromScreenRunner? performer { get; set; }
[Resolved]
private SkinEditorOverlay? skinEditorOverlay { get; set; }
public SkinEditorSceneLibrary()
{
Height = HEIGHT;
}
[BackgroundDependencyLoader]
private void load(OverlayColourProvider overlayColourProvider)
{
InternalChildren = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = overlayColourProvider.Background6,
},
new OsuScrollContainer(Direction.Horizontal)
{
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
new FillFlowContainer
{
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Name = @"Scene library",
AutoSizeAxes = Axes.X,
RelativeSizeAxes = Axes.Y,
Spacing = new Vector2(padding),
Padding = new MarginPadding(padding),
Direction = FillDirection.Horizontal,
Children = new Drawable[]
{
new OsuSpriteText
{
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Text = SkinEditorStrings.SceneLibrary,
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
Margin = new MarginPadding(10),
},
new SceneButton
{
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Text = SkinEditorStrings.SongSelect,
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
Action = () => performer?.PerformFromScreen(screen =>
{
if (screen is SongSelect)
return;
screen.Push(new PlaySongSelect());
}, new[] { typeof(SongSelect) })
},
new SceneButton
{
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Text = SkinEditorStrings.Gameplay,
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
Action = () => skinEditorOverlay?.PresentGameplay(),
},
}
},
}
}
};
}
public partial class SceneButton : OsuButton
{
public SceneButton()
{
Width = 100;
Height = BUTTON_HEIGHT;
}
[BackgroundDependencyLoader]
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private void load(OverlayColourProvider? overlayColourProvider, OsuColour colours)
{
BackgroundColour = overlayColourProvider?.Background3 ?? colours.Blue3;
Content.CornerRadius = 5;
}
}
}
}