1
0
mirror of https://github.com/ppy/osu.git synced 2024-12-27 07:53:06 +08:00
osu-lazer/osu.Game.Tests/Visual/Editing/TestSceneComposerSelection.cs

Ignoring revisions in .git-blame-ignore-revs. Click here to bypass and see the normal blame view.

306 lines
13 KiB
C#
Raw Normal View History

2020-11-15 23:06:29 +08:00
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
2022-06-17 15:37:17 +08:00
#nullable disable
using System;
2020-11-15 23:06:29 +08:00
using System.Linq;
using NUnit.Framework;
using osu.Framework.Testing;
2021-10-27 03:29:50 +08:00
using osu.Framework.Graphics.Cursor;
using osu.Framework.Graphics.UserInterface;
2020-11-15 23:06:29 +08:00
using osu.Game.Beatmaps;
2021-10-27 03:29:50 +08:00
using osu.Game.Graphics.UserInterface;
2020-11-15 23:06:29 +08:00
using osu.Game.Rulesets;
2022-06-12 01:24:50 +08:00
using osu.Game.Rulesets.Edit;
2020-11-15 23:06:29 +08:00
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles.Components;
using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components;
using osu.Game.Rulesets.Osu.UI;
2020-11-15 23:06:29 +08:00
using osu.Game.Tests.Beatmaps;
using osu.Game.Screens.Edit.Compose.Components;
using osuTK;
using osuTK.Input;
namespace osu.Game.Tests.Visual.Editing
{
public class TestSceneComposerSelection : EditorTestScene
2020-11-15 23:06:29 +08:00
{
protected override Ruleset CreateEditorRuleset() => new OsuRuleset();
protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) => new TestBeatmap(ruleset, false);
private ComposeBlueprintContainer blueprintContainer
=> Editor.ChildrenOfType<ComposeBlueprintContainer>().First();
2020-11-16 03:51:35 +08:00
2021-10-27 03:29:50 +08:00
private ContextMenuContainer contextMenuContainer
=> Editor.ChildrenOfType<ContextMenuContainer>().First();
private void moveMouseToObject(Func<HitObject> targetFunc)
2021-04-13 12:29:37 +08:00
{
AddStep("move mouse to object", () =>
{
var pos = blueprintContainer.SelectionBlueprints
.First(s => s.Item == targetFunc())
2021-04-13 12:29:37 +08:00
.ChildrenOfType<HitCirclePiece>()
.First().ScreenSpaceDrawQuad.Centre;
InputManager.MoveMouseTo(pos);
});
}
[Test]
public void TestSelectAndShowContextMenu()
{
var addedObject = new HitCircle { StartTime = 100, Position = new Vector2(100, 100) };
AddStep("add hitobject", () => EditorBeatmap.Add(addedObject));
moveMouseToObject(() => addedObject);
AddStep("right click", () => InputManager.Click(MouseButton.Right));
2021-10-27 04:24:53 +08:00
AddUntilStep("hitobject selected", () => EditorBeatmap.SelectedHitObjects.Single() == addedObject);
AddUntilStep("context menu is visible", () => contextMenuContainer.ChildrenOfType<OsuContextMenu>().Single().State == MenuState.Open);
}
2022-06-12 01:24:50 +08:00
[Test]
public void TestSelectAndShowContextMenuOutsideBounds()
{
var addedObject = new HitCircle { StartTime = 100, Position = OsuPlayfield.BASE_SIZE };
AddStep("add hitobject", () => EditorBeatmap.Add(addedObject));
AddStep("descale blueprint container", () => this.ChildrenOfType<HitObjectComposer>().Single().Scale = new Vector2(0.5f));
2022-06-12 22:53:10 +08:00
AddStep("move mouse to bottom-right", () => InputManager.MoveMouseTo(blueprintContainer.ToScreenSpace(blueprintContainer.LayoutRectangle.BottomRight + new Vector2(10))));
2022-06-12 01:24:50 +08:00
AddStep("right click", () => InputManager.Click(MouseButton.Right));
AddUntilStep("hitobject selected", () => EditorBeatmap.SelectedHitObjects.Single() == addedObject);
AddUntilStep("context menu is visible", () => contextMenuContainer.ChildrenOfType<OsuContextMenu>().Single().State == MenuState.Open);
}
[Test]
public void TestNudgeSelection()
{
HitCircle[] addedObjects = null;
AddStep("add hitobjects", () => EditorBeatmap.AddRange(addedObjects = new[]
{
new HitCircle { StartTime = 100 },
new HitCircle { StartTime = 200, Position = new Vector2(100) },
new HitCircle { StartTime = 300, Position = new Vector2(200) },
new HitCircle { StartTime = 400, Position = new Vector2(300) },
}));
AddStep("select objects", () => EditorBeatmap.SelectedHitObjects.AddRange(addedObjects));
AddStep("nudge forwards", () => InputManager.Key(Key.K));
AddAssert("objects moved forwards in time", () => addedObjects[0].StartTime > 100);
AddStep("nudge backwards", () => InputManager.Key(Key.J));
AddAssert("objects reverted to original position", () => addedObjects[0].StartTime == 100);
}
2021-04-13 12:29:37 +08:00
[Test]
public void TestBasicSelect()
{
var addedObject = new HitCircle { StartTime = 100 };
AddStep("add hitobject", () => EditorBeatmap.Add(addedObject));
moveMouseToObject(() => addedObject);
2021-04-13 12:29:37 +08:00
AddStep("left click", () => InputManager.Click(MouseButton.Left));
AddAssert("hitobject selected", () => EditorBeatmap.SelectedHitObjects.Single() == addedObject);
var addedObject2 = new HitCircle
{
StartTime = 100,
Position = new Vector2(100),
};
AddStep("add one more hitobject", () => EditorBeatmap.Add(addedObject2));
AddAssert("selection unchanged", () => EditorBeatmap.SelectedHitObjects.Single() == addedObject);
moveMouseToObject(() => addedObject2);
2021-04-13 12:29:37 +08:00
AddStep("left click", () => InputManager.Click(MouseButton.Left));
AddAssert("hitobject selected", () => EditorBeatmap.SelectedHitObjects.Single() == addedObject2);
}
[Test]
public void TestMultiSelect()
{
var addedObjects = new[]
{
new HitCircle { StartTime = 100 },
new HitCircle { StartTime = 200, Position = new Vector2(100) },
new HitCircle { StartTime = 300, Position = new Vector2(200) },
new HitCircle { StartTime = 400, Position = new Vector2(300) },
2021-04-13 12:29:37 +08:00
};
AddStep("add hitobjects", () => EditorBeatmap.AddRange(addedObjects));
moveMouseToObject(() => addedObjects[0]);
2021-04-13 12:29:37 +08:00
AddStep("click first", () => InputManager.Click(MouseButton.Left));
AddAssert("hitobject selected", () => EditorBeatmap.SelectedHitObjects.Single() == addedObjects[0]);
AddStep("hold control", () => InputManager.PressKey(Key.ControlLeft));
moveMouseToObject(() => addedObjects[1]);
2021-04-13 12:29:37 +08:00
AddStep("click second", () => InputManager.Click(MouseButton.Left));
AddAssert("2 hitobjects selected", () => EditorBeatmap.SelectedHitObjects.Count == 2 && EditorBeatmap.SelectedHitObjects.Contains(addedObjects[1]));
moveMouseToObject(() => addedObjects[2]);
2021-04-13 12:29:37 +08:00
AddStep("click third", () => InputManager.Click(MouseButton.Left));
AddAssert("3 hitobjects selected", () => EditorBeatmap.SelectedHitObjects.Count == 3 && EditorBeatmap.SelectedHitObjects.Contains(addedObjects[2]));
moveMouseToObject(() => addedObjects[1]);
2021-04-13 12:29:37 +08:00
AddStep("click second", () => InputManager.Click(MouseButton.Left));
AddAssert("2 hitobjects selected", () => EditorBeatmap.SelectedHitObjects.Count == 2 && !EditorBeatmap.SelectedHitObjects.Contains(addedObjects[1]));
}
[TestCase(false)]
[TestCase(true)]
public void TestMultiSelectFromDrag(bool alreadySelectedBeforeDrag)
{
HitCircle[] addedObjects = null;
AddStep("add hitobjects", () => EditorBeatmap.AddRange(addedObjects = new[]
{
new HitCircle { StartTime = 100 },
new HitCircle { StartTime = 200, Position = new Vector2(100) },
new HitCircle { StartTime = 300, Position = new Vector2(200) },
new HitCircle { StartTime = 400, Position = new Vector2(300) },
}));
moveMouseToObject(() => addedObjects[0]);
AddStep("click first", () => InputManager.Click(MouseButton.Left));
AddStep("hold control", () => InputManager.PressKey(Key.ControlLeft));
moveMouseToObject(() => addedObjects[1]);
if (alreadySelectedBeforeDrag)
AddStep("click second", () => InputManager.Click(MouseButton.Left));
AddStep("mouse down on second", () => InputManager.PressButton(MouseButton.Left));
AddAssert("2 hitobjects selected", () => EditorBeatmap.SelectedHitObjects.Count == 2 && EditorBeatmap.SelectedHitObjects.Contains(addedObjects[1]));
AddStep("drag to centre", () => InputManager.MoveMouseTo(blueprintContainer.ScreenSpaceDrawQuad.Centre));
AddAssert("positions changed", () => addedObjects[0].Position != Vector2.Zero && addedObjects[1].Position != new Vector2(50));
AddStep("release control", () => InputManager.ReleaseKey(Key.ControlLeft));
AddStep("mouse up", () => InputManager.ReleaseButton(MouseButton.Left));
}
2021-04-13 12:29:37 +08:00
[Test]
public void TestBasicDeselect()
{
var addedObject = new HitCircle { StartTime = 100 };
AddStep("add hitobject", () => EditorBeatmap.Add(addedObject));
moveMouseToObject(() => addedObject);
2021-04-13 12:29:37 +08:00
AddStep("left click", () => InputManager.Click(MouseButton.Left));
AddAssert("hitobject selected", () => EditorBeatmap.SelectedHitObjects.Single() == addedObject);
AddStep("click away", () =>
{
InputManager.MoveMouseTo(blueprintContainer.ScreenSpaceDrawQuad.Centre);
InputManager.Click(MouseButton.Left);
});
AddAssert("selection lost", () => EditorBeatmap.SelectedHitObjects.Count == 0);
}
2020-11-15 23:06:29 +08:00
[Test]
public void TestQuickDeleteRemovesObjectInPlacement()
2020-11-15 23:06:29 +08:00
{
var addedObject = new HitCircle
{
StartTime = 0,
Position = OsuPlayfield.BASE_SIZE * 0.5f
};
AddStep("add hitobject", () => EditorBeatmap.Add(addedObject));
AddStep("enter placement mode", () => InputManager.PressKey(Key.Number2));
moveMouseToObject(() => addedObject);
AddStep("hold shift", () => InputManager.PressKey(Key.ShiftLeft));
AddStep("right click", () => InputManager.Click(MouseButton.Right));
AddStep("release shift", () => InputManager.ReleaseKey(Key.ShiftLeft));
AddAssert("no hitobjects in beatmap", () => EditorBeatmap.HitObjects.Count == 0);
}
[Test]
public void TestQuickDeleteRemovesObjectInSelection()
{
var addedObject = new HitCircle
{
StartTime = 0,
Position = OsuPlayfield.BASE_SIZE * 0.5f
};
2020-11-15 23:06:29 +08:00
AddStep("add hitobject", () => EditorBeatmap.Add(addedObject));
AddStep("select added object", () => EditorBeatmap.SelectedHitObjects.Add(addedObject));
moveMouseToObject(() => addedObject);
2021-04-13 12:29:37 +08:00
2020-11-15 23:06:29 +08:00
AddStep("hold shift", () => InputManager.PressKey(Key.ShiftLeft));
AddStep("right click", () => InputManager.Click(MouseButton.Right));
2020-11-15 23:06:29 +08:00
AddStep("release shift", () => InputManager.ReleaseKey(Key.ShiftLeft));
AddAssert("no hitobjects in beatmap", () => EditorBeatmap.HitObjects.Count == 0);
}
[Test]
public void TestQuickDeleteRemovesSliderControlPoint()
{
Slider slider = null;
2020-11-15 23:06:29 +08:00
2020-11-16 03:52:58 +08:00
PathControlPoint[] points =
2020-11-15 23:06:29 +08:00
{
new PathControlPoint(),
new PathControlPoint(new Vector2(50, 0)),
new PathControlPoint(new Vector2(100, 0))
};
AddStep("add slider", () =>
{
slider = new Slider
{
StartTime = 1000,
Path = new SliderPath(points)
};
2020-11-15 23:06:29 +08:00
EditorBeatmap.Add(slider);
});
AddStep("select added slider", () => EditorBeatmap.SelectedHitObjects.Add(slider));
AddStep("move mouse to controlpoint", () =>
{
2020-11-16 03:52:33 +08:00
var pos = blueprintContainer.ChildrenOfType<PathControlPointPiece>().ElementAt(1).ScreenSpaceDrawQuad.Centre;
2020-11-15 23:06:29 +08:00
InputManager.MoveMouseTo(pos);
});
AddStep("hold shift", () => InputManager.PressKey(Key.ShiftLeft));
AddStep("right click", () => InputManager.Click(MouseButton.Right));
2020-11-15 23:06:29 +08:00
AddAssert("slider has 2 points", () => slider.Path.ControlPoints.Count == 2);
AddStep("right click", () => InputManager.Click(MouseButton.Right));
// second click should nuke the object completely.
AddAssert("no hitobjects in beatmap", () => EditorBeatmap.HitObjects.Count == 0);
AddStep("release shift", () => InputManager.ReleaseKey(Key.ShiftLeft));
2020-11-15 23:06:29 +08:00
}
}
}