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osu-lazer/osu.Game/Screens/Select/FooterButtonRandom.cs

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2019-04-11 05:47:32 +08:00
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Input.Events;
using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
using osuTK.Input;
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namespace osu.Game.Screens.Select
{
public class FooterButtonRandom : FooterButton
{
private readonly SpriteText secondaryText;
private bool secondaryActive;
public FooterButtonRandom()
{
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TextContainer.Add(secondaryText = new OsuSpriteText
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{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Text = @"rewind",
Alpha = 0,
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});
// force both text sprites to always be present to avoid width flickering while they're being swapped out
SpriteText.AlwaysPresent = secondaryText.AlwaysPresent = true;
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}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
SelectedColour = colours.Green;
DeselectedColour = SelectedColour.Opacity(0.5f);
Text = @"random";
Hotkey = Key.F2;
}
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protected override bool OnKeyDown(KeyDownEvent e)
{
secondaryActive = e.ShiftPressed;
updateText();
return base.OnKeyDown(e);
}
protected override void OnKeyUp(KeyUpEvent e)
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{
secondaryActive = e.ShiftPressed;
updateText();
base.OnKeyUp(e);
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}
private void updateText()
{
if (secondaryActive)
{
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SpriteText.FadeOut(120, Easing.InQuad);
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secondaryText.FadeIn(120, Easing.InQuad);
}
else
{
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SpriteText.FadeIn(120, Easing.InQuad);
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secondaryText.FadeOut(120, Easing.InQuad);
}
}
}
}