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osu-lazer/osu.Game.Rulesets.Osu.Tests/TestSceneSpinner.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osuTK;
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namespace osu.Game.Rulesets.Osu.Tests
{
[TestFixture]
public class TestSceneSpinner : OsuSkinnableTestScene
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{
private int depthIndex;
private TestDrawableSpinner drawableSpinner;
[TestCase(true)]
[TestCase(false)]
public void TestVariousSpinners(bool autoplay)
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{
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string term = autoplay ? "Hit" : "Miss";
AddStep($"{term} Big", () => SetContents(() => testSingle(2, autoplay)));
AddStep($"{term} Medium", () => SetContents(() => testSingle(5, autoplay)));
AddStep($"{term} Small", () => SetContents(() => testSingle(7, autoplay)));
}
[TestCase(false)]
[TestCase(true)]
public void TestLongSpinner(bool autoplay)
{
AddStep("Very short spinner", () => SetContents(() => testSingle(5, autoplay, 2000)));
AddUntilStep("Wait for completion", () => drawableSpinner.Result.HasResult);
AddUntilStep("Check correct progress", () => drawableSpinner.Progress == (autoplay ? 1 : 0));
}
[TestCase(false)]
[TestCase(true)]
public void TestSuperShortSpinner(bool autoplay)
{
AddStep("Very short spinner", () => SetContents(() => testSingle(5, autoplay, 200)));
AddUntilStep("Wait for completion", () => drawableSpinner.Result.HasResult);
AddUntilStep("Short spinner implicitly completes", () => drawableSpinner.Progress == 1);
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}
private Drawable testSingle(float circleSize, bool auto = false, double length = 3000)
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{
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const double delay = 2000;
var spinner = new Spinner
{
StartTime = Time.Current + delay,
EndTime = Time.Current + delay + length
};
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spinner.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty { CircleSize = circleSize });
drawableSpinner = new TestDrawableSpinner(spinner, auto)
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{
Anchor = Anchor.Centre,
Depth = depthIndex++,
Scale = new Vector2(0.75f)
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};
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foreach (var mod in SelectedMods.Value.OfType<IApplicableToDrawableHitObjects>())
mod.ApplyToDrawableHitObjects(new[] { drawableSpinner });
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return drawableSpinner;
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}
private class TestDrawableSpinner : DrawableSpinner
{
private readonly bool auto;
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public TestDrawableSpinner(Spinner s, bool auto)
: base(s)
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{
this.auto = auto;
}
protected override void Update()
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{
base.Update();
if (auto)
RotationTracker.AddRotation((float)(Clock.ElapsedFrameTime * 3));
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}
}
}
}