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Add skinning support to spinner test scene
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@ -4,37 +4,32 @@
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Objects.Drawables;
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using osu.Game.Tests.Visual;
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namespace osu.Game.Rulesets.Osu.Tests
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{
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[TestFixture]
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public class TestSceneSpinner : OsuTestScene
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public class TestSceneSpinner : OsuSkinnableTestScene
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{
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private readonly Container content;
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protected override Container<Drawable> Content => content;
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private int depthIndex;
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public TestSceneSpinner()
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{
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base.Content.Add(content = new OsuInputManager(new RulesetInfo { ID = 0 }));
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// base.Content.Add(content = new OsuInputManager(new RulesetInfo { ID = 0 }));
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AddStep("Miss Big", () => testSingle(2));
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AddStep("Miss Medium", () => testSingle(5));
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AddStep("Miss Small", () => testSingle(7));
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AddStep("Hit Big", () => testSingle(2, true));
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AddStep("Hit Medium", () => testSingle(5, true));
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AddStep("Hit Small", () => testSingle(7, true));
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AddStep("Miss Big", () => SetContents(() => testSingle(2)));
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AddStep("Miss Medium", () => SetContents(() => testSingle(5)));
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AddStep("Miss Small", () => SetContents(() => testSingle(7)));
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AddStep("Hit Big", () => SetContents(() => testSingle(2, true)));
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AddStep("Hit Medium", () => SetContents(() => testSingle(5, true)));
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AddStep("Hit Small", () => SetContents(() => testSingle(7, true)));
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}
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private void testSingle(float circleSize, bool auto = false)
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private Drawable testSingle(float circleSize, bool auto = false)
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{
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var spinner = new Spinner { StartTime = Time.Current + 2000, EndTime = Time.Current + 5000 };
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@ -49,12 +44,12 @@ namespace osu.Game.Rulesets.Osu.Tests
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foreach (var mod in SelectedMods.Value.OfType<IApplicableToDrawableHitObjects>())
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mod.ApplyToDrawableHitObjects(new[] { drawable });
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Add(drawable);
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return drawable;
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}
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private class TestDrawableSpinner : DrawableSpinner
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{
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private bool auto;
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private readonly bool auto;
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public TestDrawableSpinner(Spinner s, bool auto)
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: base(s)
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@ -62,16 +57,11 @@ namespace osu.Game.Rulesets.Osu.Tests
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this.auto = auto;
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}
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protected override void CheckForResult(bool userTriggered, double timeOffset)
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protected override void Update()
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{
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if (auto && !userTriggered && Time.Current > Spinner.StartTime + Spinner.Duration / 2 && Progress < 1)
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{
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// force completion only once to not break human interaction
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Disc.CumulativeRotation = Spinner.SpinsRequired * 360;
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auto = false;
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}
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base.CheckForResult(userTriggered, timeOffset);
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base.Update();
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if (auto)
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Disc.Rotate((float)(Clock.ElapsedFrameTime * 3));
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}
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}
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}
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