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osu-lazer/osu.Game/Overlays/FirstRunSetupOverlay.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable enable
using System;
using System.Diagnostics;
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using osu.Framework.Allocation;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Effects;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input.Events;
using osu.Framework.Localisation;
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using osu.Framework.Screens;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
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using osu.Game.Online.API;
using osu.Game.Overlays.Dialog;
using osu.Game.Overlays.FirstRunSetup;
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using osu.Game.Screens;
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using osu.Game.Screens.Menu;
using osu.Game.Screens.OnlinePlay.Match.Components;
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using osuTK;
using osuTK.Graphics;
namespace osu.Game.Overlays
{
[Cached]
public class FirstRunSetupOverlay : OsuFocusedOverlayContainer
{
protected override bool StartHidden => true;
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[Resolved]
private IDialogOverlay dialogOverlay { get; set; } = null!;
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[Resolved]
private IPerformFromScreenRunner performer { get; set; } = null!;
private ScreenStack stack = null!;
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public PurpleTriangleButton NextButton = null!;
public DangerousTriangleButton BackButton = null!;
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private Container mainContent = null!;
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[Cached]
private OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Purple);
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private int? currentStepIndex;
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/// <summary>
/// The currently displayed screen, if any.
/// </summary>
public FirstRunSetupScreen? CurrentScreen => (FirstRunSetupScreen?)stack.CurrentScreen;
private readonly FirstRunStep[] steps =
{
new FirstRunStep(typeof(ScreenWelcome), "Welcome"),
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new FirstRunStep(typeof(ScreenUIScale), "UI Scale"),
};
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public FirstRunSetupOverlay()
{
RelativeSizeAxes = Axes.Both;
}
[BackgroundDependencyLoader]
private void load(IAPIProvider api, OsuColour colours)
{
Children = new Drawable[]
{
mainContent = new Container
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{
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RelativeSizeAxes = Axes.Both,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(0.95f),
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EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Shadow,
Radius = 5,
Colour = Color4.Black.Opacity(0.2f),
},
Masking = true,
CornerRadius = 10,
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
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Colour = colourProvider.Background6,
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},
new GridContainer
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{
RelativeSizeAxes = Axes.Both,
RowDimensions = new[]
{
new Dimension(GridSizeMode.AutoSize),
new Dimension(),
new Dimension(GridSizeMode.AutoSize),
},
Content = new[]
{
new Drawable[]
{
new Container
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Children = new Drawable[]
{
new Box
{
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Colour = colourProvider.Background5,
RelativeSizeAxes = Axes.Both,
},
new FillFlowContainer
{
RelativeSizeAxes = Axes.X,
Margin = new MarginPadding(10),
AutoSizeAxes = Axes.Y,
Direction = FillDirection.Vertical,
Children = new Drawable[]
{
new OsuSpriteText
{
Text = "First run setup",
Font = OsuFont.Default.With(size: 32),
Colour = colourProvider.Content2,
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
},
new OsuTextFlowContainer
{
Text = "Setup osu! to suit you",
Colour = colourProvider.Content1,
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
AutoSizeAxes = Axes.Both,
},
}
},
}
},
},
new Drawable[]
{
new Container
{
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding(20),
Child = stack = new ScreenStack
{
RelativeSizeAxes = Axes.Both,
},
},
},
new Drawable[]
{
new Container
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Padding = new MarginPadding(20),
Child = new GridContainer
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
ColumnDimensions = new[]
{
new Dimension(GridSizeMode.AutoSize),
new Dimension(GridSizeMode.Absolute, 10),
new Dimension(),
},
RowDimensions = new[]
{
new Dimension(GridSizeMode.AutoSize),
},
Content = new[]
{
new[]
{
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BackButton = new DangerousTriangleButton
{
Width = 200,
Text = "Back",
Action = showLastStep,
Enabled = { Value = false },
},
Empty(),
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NextButton = new PurpleTriangleButton
{
RelativeSizeAxes = Axes.X,
Width = 1,
Text = "Get started",
Action = showNextStep
}
},
}
},
}
}
}
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},
}
}
};
}
protected override void LoadComplete()
{
base.LoadComplete();
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// if we are valid for display, only do so after reaching the main menu.
performer.PerformFromScreen(_ => { Show(); }, new[] { typeof(MainMenu) });
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}
protected override bool OnClick(ClickEvent e)
{
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if (!mainContent.IsHovered && dialogOverlay.CurrentDialog == null)
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{
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dialogOverlay.Push(new ConfirmDialog("Are you sure you want to exit the setup process?", Hide, () => { }));
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}
return base.OnClick(e);
}
protected override void PopIn()
{
base.PopIn();
this.FadeIn(400, Easing.OutQuint);
if (currentStepIndex == null)
showNextStep();
}
private void showLastStep()
{
Debug.Assert(currentStepIndex > 0);
stack.CurrentScreen.Exit();
currentStepIndex--;
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BackButton.Enabled.Value = currentStepIndex != 0;
}
private void showNextStep()
{
if (currentStepIndex == null)
currentStepIndex = 0;
else
currentStepIndex++;
Debug.Assert(currentStepIndex != null);
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BackButton.Enabled.Value = currentStepIndex > 0;
if (currentStepIndex < steps.Length)
{
var nextStep = steps[currentStepIndex.Value];
stack.Push((Screen)Activator.CreateInstance(nextStep.ScreenType));
}
else
{
Hide();
}
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NextButton.Text = currentStepIndex + 1 < steps.Length
? $"Next ({steps[currentStepIndex.Value + 1].Description})"
: "Finish";
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}
protected override void PopOut()
{
base.PopOut();
this.FadeOut(100);
}
private class FirstRunStep
{
public readonly Type ScreenType;
public readonly LocalisableString Description;
public FirstRunStep(Type screenType, LocalisableString description)
{
ScreenType = screenType;
Description = description;
}
}
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}
}