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osu-lazer/osu.Game/Overlays/FirstRunSetupOverlay.cs

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2022-04-06 16:42:10 +08:00
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Effects;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input.Events;
using osu.Framework.Screens;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Online.API;
using osu.Game.Overlays.Dialog;
using osu.Game.Overlays.FirstRunSetup;
using osu.Game.Rulesets.UI;
using osu.Game.Screens.Menu;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Overlays
{
[Cached]
public class FirstRunSetupOverlay : OsuFocusedOverlayContainer
{
protected override bool StartHidden => true;
[Resolved]
private DialogOverlay dialogOverlay { get; set; }
[Resolved]
private OsuGame osuGame { get; set; }
private ScreenWelcome welcomeScreen;
private Container currentDisplayContainer;
private PlayfieldBorder border;
public FirstRunSetupOverlay()
{
RelativeSizeAxes = Axes.Both;
}
[BackgroundDependencyLoader]
private void load(IAPIProvider api, OsuColour colours)
{
Children = new Drawable[]
{
border = new PlayfieldBorder
{
PlayfieldBorderStyle = { Value = PlayfieldBorderStyle.Full },
Colour = colours.Blue,
},
currentDisplayContainer = new Container
{
Origin = Anchor.Centre,
RelativePositionAxes = Axes.Both,
Size = new Vector2(400, 300),
Position = new Vector2(0.5f),
EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Shadow,
Radius = 5,
Colour = Color4.Black.Opacity(0.2f),
},
Masking = true,
CornerRadius = 10,
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.Black,
Alpha = 0.8f,
},
new ScreenStack(welcomeScreen = new ScreenWelcome())
{
RelativeSizeAxes = Axes.Both,
},
}
}
};
}
protected override void LoadComplete()
{
base.LoadComplete();
// if we are valid for display, only do so after reaching the main menu.
osuGame.PerformFromScreen(_ =>
{
Show();
}, new[] { typeof(MainMenu) });
border
.FadeInFromZero(500)
.Delay(1000)
.FadeOut(500)
.Loop();
}
protected override bool OnClick(ClickEvent e)
{
if (dialogOverlay.CurrentDialog == null)
{
dialogOverlay.Push(new ConfirmDialog("Are you sure you want to exit the setup process?",
Hide,
() => { }));
}
return base.OnClick(e);
}
protected override void PopIn()
{
base.PopIn();
this.FadeIn(400, Easing.OutQuint);
if (welcomeScreen.GetChildScreen() != null)
welcomeScreen.MakeCurrent();
}
protected override void PopOut()
{
base.PopOut();
this.FadeOut(100);
}
public void MoveDisplayTo(Vector2 position) =>
currentDisplayContainer.MoveTo(position, 1000, Easing.OutElasticQuarter);
}
}