2018-04-21 23:24:31 +08:00
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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2018-06-11 22:00:26 +08:00
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.UserInterface;
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2018-07-21 10:38:28 +08:00
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using osu.Framework.Input.EventArgs;
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using osu.Framework.Input.States;
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using osu.Framework.MathUtils;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.Sprites;
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using OpenTK;
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namespace osu.Game.Screens.Play.HUD
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{
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public class QuitButton : FillFlowContainer
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{
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public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => true;
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private readonly Button button;
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public Action Action
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{
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set => button.Action = value;
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}
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private readonly OsuSpriteText text;
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public QuitButton()
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{
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Direction = FillDirection.Horizontal;
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Spacing = new Vector2(20, 0);
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Margin = new MarginPadding(10);
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Children = new Drawable[]
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{
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text = new OsuSpriteText
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{
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Text = "hold for menu",
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Font = @"Exo2.0-Bold",
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft
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},
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button = new Button
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{
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HoverGained = () => text.FadeIn(500, Easing.OutQuint),
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HoverLost = () => text.FadeOut(500, Easing.OutQuint)
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}
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};
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AutoSizeAxes = Axes.Both;
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}
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protected override void LoadComplete()
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{
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text.FadeInFromZero(500, Easing.OutQuint).Delay(1500).FadeOut(500, Easing.OutQuint);
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base.LoadComplete();
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}
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private float positionalAdjust;
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protected override bool OnMouseMove(InputState state)
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{
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positionalAdjust = Vector2.Distance(state.Mouse.NativeState.Position, button.ScreenSpaceDrawQuad.Centre) / 200;
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return base.OnMouseMove(state);
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}
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protected override void Update()
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{
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base.Update();
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if (text.Alpha > 0 || button.Progress.Value > 0 || button.IsHovered)
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Alpha = 1;
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else
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Alpha = Interpolation.ValueAt(
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MathHelper.Clamp(Clock.ElapsedFrameTime, 0, 1000),
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Alpha, MathHelper.Clamp(1 - positionalAdjust, 0.04f, 1), 0, 200, Easing.OutQuint);
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}
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private class Button : HoldToConfirmContainer
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{
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private SpriteIcon icon;
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private CircularProgress circularProgress;
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private Circle overlayCircle;
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protected override bool AllowMultipleFires => true;
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public Action HoverGained;
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public Action HoverLost;
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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Size = new Vector2(60);
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Child = new CircularContainer
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{
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Masking = true,
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RelativeSizeAxes = Axes.Both,
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Children = new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = colours.Gray1,
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Alpha = 0.5f,
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},
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circularProgress = new CircularProgress
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{
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RelativeSizeAxes = Axes.Both,
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InnerRadius = 1
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},
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overlayCircle = new Circle
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.Both,
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Colour = colours.Gray1,
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Size = new Vector2(0.9f),
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},
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icon = new SpriteIcon
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{
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Shadow = false,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Size = new Vector2(15),
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Icon = FontAwesome.fa_close
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},
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}
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};
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bind();
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}
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private void bind()
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{
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circularProgress.Current.BindTo(Progress);
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Progress.ValueChanged += v => icon.Scale = new Vector2(1 + (float)v * 0.2f);
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}
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private bool pendingAnimation;
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protected override void Confirm()
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{
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base.Confirm();
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// temporarily unbind as to not look weird if releasing during confirm animation (can see the unwind of progress).
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Progress.UnbindAll();
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// avoid starting a new confirm call until we finish animating.
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pendingAnimation = true;
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Progress.Value = 0;
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overlayCircle.ScaleTo(0, 100)
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.Then().FadeOut().ScaleTo(1).FadeIn(500)
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.OnComplete(a =>
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{
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icon.ScaleTo(1, 100);
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circularProgress.FadeOut(100).OnComplete(_ =>
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{
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bind();
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circularProgress.FadeIn();
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pendingAnimation = false;
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});
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});
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}
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protected override bool OnHover(InputState state)
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{
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HoverGained?.Invoke();
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return true;
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}
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protected override void OnHoverLost(InputState state)
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{
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HoverLost?.Invoke();
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base.OnHoverLost(state);
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}
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protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
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{
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if (!pendingAnimation && state.Mouse.Buttons.Count() == 1)
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BeginConfirm();
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return true;
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}
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protected override bool OnMouseUp(InputState state, MouseUpEventArgs args)
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{
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if (!state.Mouse.Buttons.Any())
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AbortConfirm();
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return true;
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}
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}
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}
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}
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