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osu-lazer/osu.Game.Tests/Visual/Multiplayer/TestSceneAllPlayersQueueMode.cs

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C#
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using System;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
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using osu.Game.Online.Multiplayer;
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using osu.Game.Screens.OnlinePlay.Multiplayer;
using osuTK.Input;
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namespace osu.Game.Tests.Visual.Multiplayer
{
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public class TestSceneAllPlayersQueueMode : QueueModeTestScene
{
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protected override QueueMode Mode => QueueMode.AllPlayers;
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[Test]
public void TestFirstItemSelectedByDefault()
{
AddAssert("first item selected", () => Client.Room?.Settings.PlaylistItemId == Client.APIRoom?.Playlist[0].ID);
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}
[Test]
public void TestItemAddedToTheEndOfQueue()
{
addItem(() => OtherBeatmap);
AddAssert("playlist has 2 items", () => Client.APIRoom?.Playlist.Count == 2);
addItem(() => InitialBeatmap);
AddAssert("playlist has 3 items", () => Client.APIRoom?.Playlist.Count == 3);
AddAssert("first item still selected", () => Client.Room?.Settings.PlaylistItemId == Client.APIRoom?.Playlist[0].ID);
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}
[Test]
public void TestSingleItemExpiredAfterGameplay()
{
RunGameplay();
AddAssert("playlist has only one item", () => Client.APIRoom?.Playlist.Count == 1);
AddAssert("playlist item is expired", () => Client.APIRoom?.Playlist[0].Expired == true);
AddAssert("last item selected", () => Client.Room?.Settings.PlaylistItemId == Client.APIRoom?.Playlist[0].ID);
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}
[Test]
public void TestNextItemSelectedAfterGameplayFinish()
{
addItem(() => OtherBeatmap);
addItem(() => InitialBeatmap);
RunGameplay();
AddAssert("first item expired", () => Client.APIRoom?.Playlist[0].Expired == true);
AddAssert("next item selected", () => Client.Room?.Settings.PlaylistItemId == Client.APIRoom?.Playlist[1].ID);
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RunGameplay();
AddAssert("second item expired", () => Client.APIRoom?.Playlist[1].Expired == true);
AddAssert("next item selected", () => Client.Room?.Settings.PlaylistItemId == Client.APIRoom?.Playlist[2].ID);
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}
[Test]
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public void TestItemsNotClearedWhenSwitchToHostOnlyMode()
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{
addItem(() => OtherBeatmap);
addItem(() => InitialBeatmap);
// Move to the "other" beatmap.
RunGameplay();
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AddStep("change queue mode", () => Client.ChangeSettings(queueMode: QueueMode.HostOnly));
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AddAssert("playlist has 3 items", () => Client.APIRoom?.Playlist.Count == 3);
AddAssert("item 2 is not expired", () => Client.APIRoom?.Playlist[1].Expired == false);
AddAssert("current item is the other beatmap", () => Client.Room?.Settings.PlaylistItemId == 2);
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}
[Test]
public void TestCorrectItemSelectedAfterNewItemAdded()
{
addItem(() => OtherBeatmap);
AddUntilStep("selected beatmap is initial beatmap", () => Beatmap.Value.BeatmapInfo.OnlineID == InitialBeatmap.OnlineID);
}
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private void addItem(Func<BeatmapInfo> beatmap)
{
AddStep("click add button", () =>
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{
InputManager.MoveMouseTo(this.ChildrenOfType<MultiplayerMatchSubScreen.AddItemButton>().Single());
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InputManager.Click(MouseButton.Left);
});
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AddUntilStep("wait for song select", () => CurrentSubScreen is Screens.Select.SongSelect select && select.BeatmapSetsLoaded);
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AddStep("select other beatmap", () => ((Screens.Select.SongSelect)CurrentSubScreen).FinaliseSelection(beatmap()));
AddUntilStep("wait for return to match", () => CurrentSubScreen is MultiplayerMatchSubScreen);
}
}
}