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osu-lazer/osu.Game/Overlays/Settings/Sections/Input/VariantBindingsSubsection.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
using System.Linq;
using osu.Framework.Input.Bindings;
using osu.Framework.Localisation;
using osu.Game.Input.Bindings;
using osu.Game.Rulesets;
using Realms;
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namespace osu.Game.Overlays.Settings.Sections.Input
{
public partial class VariantBindingsSubsection : KeyBindingsSubsection
{
protected override bool AutoAdvanceTarget => true;
protected override LocalisableString Header { get; }
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public RulesetInfo Ruleset { get; }
private readonly int variant;
public VariantBindingsSubsection(RulesetInfo ruleset, int variant)
{
Ruleset = ruleset;
this.variant = variant;
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var rulesetInstance = ruleset.CreateInstance();
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Header = rulesetInstance.GetVariantName(variant);
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Defaults = rulesetInstance.GetDefaultKeyBindings(variant);
}
protected override IEnumerable<RealmKeyBinding> GetKeyBindings(Realm realm)
{
string rulesetName = Ruleset.ShortName;
return realm.All<RealmKeyBinding>()
.Where(b => b.RulesetName == rulesetName && b.Variant == variant);
}
protected override KeyBindingRow CreateKeyBindingRow(object action, IEnumerable<KeyBinding> defaults)
=> new KeyBindingRow(action)
{
AllowMainMouseButtons = true,
Defaults = defaults.Select(d => d.KeyCombination),
};
}
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}