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osu-lazer/osu.Game/Skinning/Skin.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
using System.IO;
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using System.Linq;
using System.Text;
using JetBrains.Annotations;
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using Newtonsoft.Json;
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using osu.Framework.Audio.Sample;
using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.OpenGL.Textures;
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using osu.Framework.Graphics.Textures;
using osu.Framework.IO.Stores;
using osu.Framework.Logging;
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using osu.Game.Audio;
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using osu.Game.Database;
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using osu.Game.IO;
using osu.Game.Screens.Play.HUD;
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namespace osu.Game.Skinning
{
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public abstract class Skin : IDisposable, ISkin
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{
/// <summary>
/// A texture store which can be used to perform user file loops for this skin.
/// </summary>
[CanBeNull]
protected TextureStore Textures { get; }
/// <summary>
/// A sample store which can be used to perform user file loops for this skin.
/// </summary>
[CanBeNull]
protected ISampleStore Samples { get; }
public readonly Live<SkinInfo> SkinInfo;
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public SkinConfiguration Configuration { get; set; }
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public IDictionary<SkinnableTarget, SkinnableInfo[]> DrawableComponentInfo => drawableComponentInfo;
private readonly Dictionary<SkinnableTarget, SkinnableInfo[]> drawableComponentInfo = new Dictionary<SkinnableTarget, SkinnableInfo[]>();
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public abstract ISample GetSample(ISampleInfo sampleInfo);
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public Texture GetTexture(string componentName) => GetTexture(componentName, default, default);
public abstract Texture GetTexture(string componentName, WrapMode wrapModeS, WrapMode wrapModeT);
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public abstract IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup);
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/// <summary>
/// Construct a new skin.
/// </summary>
/// <param name="skin">The skin's metadata. Usually a live realm object.</param>
/// <param name="resources">Access to game-wide resources.</param>
/// <param name="storage">An optional store which will be used for looking up skin resources. If null, one will be created from realm <see cref="IHasRealmFiles"/> pattern.</param>
/// <param name="configurationFilename">An optional filename to read the skin configuration from. If not provided, the configuration will be retrieved from the storage using "skin.ini".</param>
protected Skin(SkinInfo skin, [CanBeNull] IStorageResourceProvider resources, [CanBeNull] IResourceStore<byte[]> storage = null, [CanBeNull] string configurationFilename = @"skin.ini")
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{
if (resources != null)
{
SkinInfo = resources.RealmAccess != null
? skin.ToLive(resources.RealmAccess)
: skin.ToLiveUnmanaged();
storage ??= new RealmBackedResourceStore(skin, resources.Files, new[] { @"ogg" });
var samples = resources.AudioManager?.GetSampleStore(storage);
if (samples != null)
samples.PlaybackConcurrency = OsuGameBase.SAMPLE_CONCURRENCY;
Samples = samples;
Textures = new TextureStore(resources.CreateTextureLoaderStore(storage));
}
var configurationStream = storage?.GetStream(configurationFilename);
if (configurationStream != null)
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// stream will be closed after use by LineBufferedReader.
ParseConfigurationStream(configurationStream);
else
Configuration = new SkinConfiguration();
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// skininfo files may be null for default skin.
foreach (SkinnableTarget skinnableTarget in Enum.GetValues(typeof(SkinnableTarget)))
{
string filename = $"{skinnableTarget}.json";
byte[] bytes = storage?.Get(filename);
if (bytes == null)
continue;
try
{
string jsonContent = Encoding.UTF8.GetString(bytes);
var deserializedContent = JsonConvert.DeserializeObject<IEnumerable<SkinnableInfo>>(jsonContent);
if (deserializedContent == null)
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continue;
DrawableComponentInfo[skinnableTarget] = deserializedContent.ToArray();
}
catch (Exception ex)
{
Logger.Error(ex, "Failed to load skin configuration.");
}
}
}
protected virtual void ParseConfigurationStream(Stream stream)
{
using (LineBufferedReader reader = new LineBufferedReader(stream, true))
Configuration = new LegacySkinDecoder().Decode(reader);
}
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/// <summary>
/// Remove all stored customisations for the provided target.
/// </summary>
/// <param name="targetContainer">The target container to reset.</param>
public void ResetDrawableTarget(ISkinnableTarget targetContainer)
{
DrawableComponentInfo.Remove(targetContainer.Target);
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}
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/// <summary>
/// Update serialised information for the provided target.
/// </summary>
/// <param name="targetContainer">The target container to serialise to this skin.</param>
public void UpdateDrawableTarget(ISkinnableTarget targetContainer)
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{
DrawableComponentInfo[targetContainer.Target] = targetContainer.CreateSkinnableInfo().ToArray();
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}
public virtual Drawable GetDrawableComponent(ISkinComponent component)
{
switch (component)
{
case SkinnableTargetComponent target:
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if (!DrawableComponentInfo.TryGetValue(target.Target, out var skinnableInfo))
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return null;
return new SkinnableTargetComponentsContainer
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{
ChildrenEnumerable = skinnableInfo.Select(i => i.CreateInstance())
};
}
return null;
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}
#region Disposal
~Skin()
{
// required to potentially clean up sample store from audio hierarchy.
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Dispose(false);
}
public void Dispose()
{
Dispose(true);
GC.SuppressFinalize(this);
}
private bool isDisposed;
protected virtual void Dispose(bool isDisposing)
{
if (isDisposed)
return;
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isDisposed = true;
Textures?.Dispose();
Samples?.Dispose();
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}
#endregion
}
}