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osu-lazer/osu.Game/Online/API/APIRequest.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Globalization;
using JetBrains.Annotations;
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using Newtonsoft.Json;
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using osu.Framework.IO.Network;
using osu.Framework.Logging;
using osu.Game.Online.API.Requests.Responses;
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namespace osu.Game.Online.API
{
/// <summary>
/// An API request with a well-defined response type.
/// </summary>
/// <typeparam name="T">Type of the response (used for deserialisation).</typeparam>
public abstract class APIRequest<T> : APIRequest where T : class
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{
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protected override WebRequest CreateWebRequest() => new OsuJsonWebRequest<T>(Uri);
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/// <summary>
/// The deserialised response object. May be null if the request or deserialisation failed.
/// </summary>
[CanBeNull]
public T Response { get; private set; }
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/// <summary>
/// Invoked on successful completion of an API request.
/// This will be scheduled to the API's internal scheduler (run on update thread automatically).
/// </summary>
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public new event APISuccessHandler<T> Success;
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protected APIRequest()
{
base.Success += () => Success?.Invoke(Response);
}
protected override void PostProcess()
{
base.PostProcess();
if (WebRequest != null)
{
Response = ((OsuJsonWebRequest<T>)WebRequest).ResponseObject;
Logger.Log($"{GetType()} finished with response size of {WebRequest.ResponseStream.Length:#,0} bytes", LoggingTarget.Network);
}
}
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internal void TriggerSuccess(T result)
{
if (Response != null)
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throw new InvalidOperationException("Attempted to trigger success more than once");
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Response = result;
TriggerSuccess();
}
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}
/// <summary>
/// AN API request with no specified response type.
/// </summary>
public abstract class APIRequest
{
protected abstract string Target { get; }
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protected virtual WebRequest CreateWebRequest() => new OsuWebRequest(Uri);
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protected virtual string Uri => $@"{API.APIEndpointUrl}/api/v2/{Target}";
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protected APIAccess API;
protected WebRequest WebRequest;
/// <summary>
/// The currently logged in user. Note that this will only be populated during <see cref="Perform"/>.
/// </summary>
protected APIUser User { get; private set; }
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/// <summary>
/// Invoked on successful completion of an API request.
/// This will be scheduled to the API's internal scheduler (run on update thread automatically).
/// </summary>
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public event APISuccessHandler Success;
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/// <summary>
/// Invoked on failure to complete an API request.
/// This will be scheduled to the API's internal scheduler (run on update thread automatically).
/// </summary>
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public event APIFailureHandler Failure;
private readonly object completionStateLock = new object();
/// <summary>
/// The state of this request, from an outside perspective.
/// This is used to ensure correct notification events are fired.
/// </summary>
public APIRequestCompletionState CompletionState { get; private set; }
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public void Perform(IAPIProvider api)
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{
if (!(api is APIAccess apiAccess))
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{
Fail(new NotSupportedException($"A {nameof(APIAccess)} is required to perform requests."));
return;
}
API = apiAccess;
User = apiAccess.LocalUser.Value;
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if (isFailing) return;
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WebRequest = CreateWebRequest();
WebRequest.Failed += Fail;
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WebRequest.AllowRetryOnTimeout = false;
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WebRequest.AddHeader("x-api-version", API.APIVersion.ToString(CultureInfo.InvariantCulture));
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if (!string.IsNullOrEmpty(API.AccessToken))
WebRequest.AddHeader("Authorization", $"Bearer {API.AccessToken}");
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if (isFailing) return;
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Logger.Log($@"Performing request {this}", LoggingTarget.Network);
WebRequest.Perform();
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if (isFailing) return;
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PostProcess();
TriggerSuccess();
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}
/// <summary>
/// Perform any post-processing actions after a successful request.
/// </summary>
protected virtual void PostProcess()
{
}
internal void TriggerSuccess()
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{
lock (completionStateLock)
{
if (CompletionState != APIRequestCompletionState.Waiting)
return;
CompletionState = APIRequestCompletionState.Completed;
}
if (API == null)
Success?.Invoke();
else
API.Schedule(() => Success?.Invoke());
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}
internal void TriggerFailure(Exception e)
{
lock (completionStateLock)
{
if (CompletionState != APIRequestCompletionState.Waiting)
return;
CompletionState = APIRequestCompletionState.Failed;
}
if (API == null)
Failure?.Invoke(e);
else
API.Schedule(() => Failure?.Invoke(e));
}
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public void Cancel() => Fail(new OperationCanceledException(@"Request cancelled"));
public void Fail(Exception e)
{
lock (completionStateLock)
{
if (CompletionState != APIRequestCompletionState.Waiting)
return;
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WebRequest?.Abort();
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// in the case of a cancellation we don't care about whether there's an error in the response.
if (!(e is OperationCanceledException))
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{
string responseString = WebRequest?.GetResponseString();
// naive check whether there's an error in the response to avoid unnecessary JSON deserialisation.
if (!string.IsNullOrEmpty(responseString) && responseString.Contains(@"""error"""))
{
try
{
// attempt to decode a displayable error string.
var error = JsonConvert.DeserializeObject<DisplayableError>(responseString);
if (error != null)
e = new APIException(error.ErrorMessage, e);
}
catch
{
}
}
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}
Logger.Log($@"Failing request {this} ({e})", LoggingTarget.Network);
TriggerFailure(e);
}
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}
/// <summary>
/// Whether this request is in a failing or failed state.
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/// </summary>
private bool isFailing
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{
get
{
lock (completionStateLock)
return CompletionState == APIRequestCompletionState.Failed;
}
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}
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private class DisplayableError
{
[JsonProperty("error")]
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public string ErrorMessage { get; set; }
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}
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}
public delegate void APIFailureHandler(Exception e);
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public delegate void APISuccessHandler();
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public delegate void APIProgressHandler(long current, long total);
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public delegate void APISuccessHandler<in T>(T content);
}