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osu-lazer/osu.Game/Modes/UI/HitRenderer.cs

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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using OpenTK;
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using osu.Framework.Allocation;
using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
using osu.Game.Beatmaps;
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using osu.Game.Modes.Objects;
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using osu.Game.Modes.Objects.Drawables;
using osu.Game.Screens.Play;
using System;
using System.Collections.Generic;
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namespace osu.Game.Modes.UI
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{
public abstract class HitRenderer : Container
{
public event Action<JudgementInfo> OnJudgement;
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public event Action OnAllJudged;
internal readonly PlayerInputManager InputManager = new PlayerInputManager();
/// <summary>
/// A function to convert coordinates from gamefield to screen space.
/// </summary>
public abstract Func<Vector2, Vector2> MapPlayfieldToScreenSpace { get; }
/// <summary>
/// The number of Judgements required to be triggered
/// before the game enters post-play routines.
/// </summary>
protected abstract int JudgementCount { get; }
/// <summary>
/// The beatmap this HitRenderer is initialized with.
/// </summary>
protected readonly Beatmap Beatmap;
private int maxJudgements;
private int countJudgements;
protected HitRenderer(Beatmap beatmap)
{
Beatmap = beatmap;
}
protected override void LoadComplete()
{
base.LoadComplete();
maxJudgements = JudgementCount;
}
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protected void TriggerOnJudgement(JudgementInfo j)
{
countJudgements++;
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OnJudgement?.Invoke(j);
if (countJudgements == maxJudgements)
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OnAllJudged?.Invoke();
}
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}
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public abstract class HitRenderer<TObject> : HitRenderer
where TObject : HitObject
{
public override Func<Vector2, Vector2> MapPlayfieldToScreenSpace => Playfield.ScaledContent.ToScreenSpace;
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public IEnumerable<DrawableHitObject> DrawableObjects => Playfield.HitObjects.Children;
protected abstract HitObjectConverter<TObject> Converter { get; }
protected virtual List<TObject> Convert(Beatmap beatmap) => Converter.Convert(beatmap);
protected override Container<Drawable> Content => content;
private int judgementCount;
protected override int JudgementCount => judgementCount;
protected Playfield<TObject> Playfield;
private Container content;
protected HitRenderer(Beatmap beatmap)
: base(beatmap)
{
RelativeSizeAxes = Axes.Both;
InputManager.Add(content = new Container
{
RelativeSizeAxes = Axes.Both,
Children = new[]
{
Playfield = CreatePlayfield(),
}
});
AddInternal(InputManager);
}
[BackgroundDependencyLoader]
private void load()
{
loadObjects();
}
private void loadObjects()
{
foreach (TObject h in Convert(Beatmap))
{
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DrawableHitObject<TObject> drawableObject = GetVisualRepresentation(h);
if (drawableObject == null)
continue;
drawableObject.OnJudgement += onJudgement;
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Playfield.Add(drawableObject);
judgementCount++;
}
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Playfield.PostProcess();
}
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private void onJudgement(DrawableHitObject<TObject> o, JudgementInfo j) => TriggerOnJudgement(j);
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protected abstract DrawableHitObject<TObject> GetVisualRepresentation(TObject h);
protected abstract Playfield<TObject> CreatePlayfield();
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}
}