CodeWalker/CodeWalker.Core/GameFiles/FileTypes
2021-12-10 14:55:15 +11:00
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Builders YnvBuilder support for vehicles 2020-01-01 14:40:38 +11:00
AwcFile.cs AWC/XML conversion peak chunk auto generation 2020-03-09 23:52:15 +11:00
CacheDatFile.cs Collisions editing progress 2020-01-03 22:50:23 +11:00
CarColsFile.cs Added default attribute names for XML vectors reading 2020-01-22 02:45:27 +11:00
CarModColsFile.cs CarModColsFile parsing 2019-01-11 18:56:56 +11:00
CarVariationsFile.cs Peds form beginnings, new MetaNames, updated index field types for Bone, added EBoneFlags 2019-11-06 04:53:20 +11:00
CutFile.cs Correct cutscene breaking metaname additions 2021-11-30 22:51:57 -05:00
DlcContentFile.cs Moved all GameFiles to CodeWalker.Core 2018-02-25 00:59:00 +11:00
DlcSetupFile.cs Added basic DLC subpacks support 2018-12-20 22:35:19 +11:00
FxcFile.cs Moved all GameFiles to CodeWalker.Core 2018-02-25 00:59:00 +11:00
GtxdFile.cs Peds form beginnings, new MetaNames, updated index field types for Bone, added EBoneFlags 2019-11-06 04:53:20 +11:00
Gxt2File.cs Sort gxt2 entries by hash when saving 2021-11-13 21:37:09 +11:00
HeightmapFile.cs Support for little endian heightmaps conversion 2021-04-18 20:39:49 +10:00
JPsoFile.cs Moved all GameFiles to CodeWalker.Core 2018-02-25 00:59:00 +11:00
MrfFile.cs Resolve MRF saving issues 2021-11-06 08:17:21 +03:00
PedFile.cs Peds form progress, new MetaNames, ped ymt metas parsing 2019-11-07 03:51:35 +11:00
PedsFile.cs Peds form progress, new MetaNames, ped ymt metas parsing 2019-11-07 03:51:35 +11:00
RelFile.cs Fixed UI problems with AudioEmitter Start/End times and changed field types to ushort 2021-12-10 14:55:15 +11:00
Stats.cs Moved all GameFiles to CodeWalker.Core 2018-02-25 00:59:00 +11:00
VehicleLayoutsFile.cs Peds form beginnings, new MetaNames, updated index field types for Bone, added EBoneFlags 2019-11-06 04:53:20 +11:00
VehiclesFile.cs Added default attribute names for XML vectors reading 2020-01-22 02:45:27 +11:00
WatermapFile.cs Added heightmap rendering and waterheight.dat file reading/rendering code 2021-04-21 06:26:32 +10:00
YbnFile.cs ResourceAnalyzer improvements 2020-03-13 04:21:30 +11:00
YcdFile.cs Cutscene viewer progress, Hash updates 2019-11-25 20:44:16 +11:00
YddFile.cs XML conversion textures folder name not using file extension 2020-01-27 18:19:45 +11:00
YdrFile.cs XML conversion textures folder name not using file extension 2020-01-27 18:19:45 +11:00
YedFile.cs Peds facial animations progress 2020-03-06 03:02:40 +11:00
YfdFile.cs Added RPF Explorer .yed, .yfd, .yld generic support 2019-11-22 00:34:27 +11:00
YftFile.cs XML conversion textures folder name not using file extension 2020-01-27 18:19:45 +11:00
YldFile.cs XML conversion textures folder name not using file extension 2020-01-27 18:19:45 +11:00
YmapFile.cs Improved ymap rename/saveas experience 2021-11-08 04:01:51 +11:00
YmfFile.cs Added MetaNames from dav90 2019-01-12 17:45:19 +11:00
YmtFile.cs Refactored loading resource files from raw byte array code 2018-03-08 12:15:28 +11:00
YndFile.cs View/edit YND files as XML 2019-11-01 20:30:29 +11:00
YnvFile.cs YNV/XML conversion 2021-04-17 06:33:23 +10:00
YptFile.cs Added ResourceAnalyzer to YptFile 2020-03-19 23:13:42 +11:00
YtdFile.cs XML conversion textures folder name not using file extension 2020-01-27 18:19:45 +11:00
YtypFile.cs Fixed casing issues with MetaNames which probably was causing XML issues. Moved shader param names to new ShaderParamNames enum to preserve casing. Moved meta type names to new MetaTypeName enum to avoid polluting MetaNames. 2019-10-31 17:11:12 +11:00
YvrFile.cs Added Save methods to YvrFile and YwrFile 2019-01-29 00:35:23 +11:00
YwrFile.cs Added Save methods to YvrFile and YwrFile 2019-01-29 00:35:23 +11:00