..
Bounds.cs
Fix for <Item type="None" /> appearing in drawable XML
2022-01-08 17:40:34 +11:00
Clip.cs
Improved animations game replication and performance
2022-01-28 06:25:41 +11:00
Clothes.cs
XML/YFT/YDR/YBN conversion VFT values added
2020-03-10 08:34:17 +11:00
Drawable.cs
Auto-calculate drawables blocks size fields
2023-08-11 19:30:23 +02:00
Expression.cs
Fixed typo in YED XML importer
2022-02-01 01:59:29 +11:00
Filter.cs
Added RPF Explorer .yed, .yfd, .yld generic support
2019-11-22 00:34:27 +11:00
Frag.cs
Fix for <Item type="None" /> appearing in drawable XML
2022-01-08 17:40:34 +11:00
Nav.cs
Added missing YNV content flag
2021-04-17 06:51:33 +10:00
Node.cs
Added default attribute names for XML vectors reading
2020-01-22 02:45:27 +11:00
Particle.cs
Particles resource packing improvement
2020-03-20 11:07:55 +11:00
ResourceAnalyzer.cs
Particles resource packing improvements
2020-03-20 04:54:59 +11:00
ResourceBaseTypes.cs
Fixed BoundComposite BVH crash issue for fragments with destroyed models, also fixed missing BVH for XML imported ybn
2021-12-19 04:11:51 +11:00
ResourceBuilder.cs
Changed RSC Meta packing to old version - attempted fix for peds ymt's causing crashes
2021-12-14 01:38:52 +11:00
ResourceData.cs
Improved conversion of struct arrays to/from byte arrays
2022-05-08 20:54:21 +10:00
ResourceFile.cs
YPT/XML conversion progress?
2020-02-04 05:08:51 +11:00
ShaderParams.cs
Fixed casing issues with MetaNames which probably was causing XML issues. Moved shader param names to new ShaderParamNames enum to preserve casing. Moved meta type names to new MetaTypeName enum to avoid polluting MetaNames.
2019-10-31 17:11:12 +11:00
Texture.cs
YTD and embedded texture editing in YtdForm, Fixed texture sorting by hash when importing XML
2021-12-28 23:26:35 +11:00
VehicleRecord.cs
YVR/XML conversion improvements
2022-02-01 20:35:34 +11:00
VertexType.cs
YFT/XML conversion progress
2020-01-21 03:12:36 +11:00
WaypointRecord.cs
YVR/XML and YWR/XML conversions
2022-02-01 02:46:36 +11:00