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`ShaderGroup.ShaderGroupBlocksSize` (aka `Unknown_30h`) contains the byte size divided by 16 of the ShaderGroup block and its children blocks, when they are packed contiguously in the resource file. `DrawableBase.DrawableModelsBlocksSize` (aka `Unknown_9Ah`) is similar but with the size of the `DrawableModelsBlock`. Incorrect values can cause crashes when the model is unloaded. Discussed here https://discord.com/channels/329138547833700352/329142468102586368/1139264754767122533
1dd9bc34a2
·
2023-08-11 19:30:23 +02:00
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