CodeWalker/CodeWalker.Core/GameFiles
alexguirre 1dd9bc34a2 Auto-calculate drawables blocks size fields
`ShaderGroup.ShaderGroupBlocksSize` (aka `Unknown_30h`) contains the byte size divided by 16 of the ShaderGroup block and its children blocks, when they are packed contiguously in the resource file.

`DrawableBase.DrawableModelsBlocksSize` (aka `Unknown_9Ah`) is similar but with the size of the `DrawableModelsBlock`.

Incorrect values can cause crashes when the model is unloaded.

Discussed here https://discord.com/channels/329138547833700352/329142468102586368/1139264754767122533
2023-08-11 19:30:23 +02:00
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FileTypes MRF/XML conversion 2022-08-24 12:39:23 +02:00
MetaTypes Merge pull request #169 from cpmodding/master 2022-09-08 10:24:50 +10:00
Resources Auto-calculate drawables blocks size fields 2023-08-11 19:30:23 +02:00
Utils Add null checks for name hashing to help avoid crashes for some resources 2022-03-20 11:09:24 +11:00
GameFile.cs Support YPDB files 2022-02-23 23:28:47 +01:00
GameFileCache.cs MRF/XML conversion 2022-08-24 12:39:23 +02:00
RpfFile.cs Fixed memory leak in RPF Explorer 2022-07-30 21:54:21 +10:00
RpfManager.cs AWC research progress 2020-02-08 06:24:04 +11:00