Commit Graph

36 Commits

Author SHA1 Message Date
dexyfex
06f24af091
Merge pull request #135 from Lucas7yoshi/fix/cutscenes
Correct cutscene breaking metaname additions
2021-12-01 17:41:12 +11:00
dexy
6c8e6be726 Changed field names in CScenarioChainingNode 2021-12-01 17:37:07 +11:00
Lucas7yoshi
8c494a0c62 Correct cutscene breaking metaname additions 2021-11-30 22:51:57 -05:00
dexy
b29629d72b Update MetaTypes names from new MetaNames 2021-11-23 12:29:13 +11:00
dexy
9ac4785af4 Refactor scenarios deleting nodes/chains/clusters code, rename CScenarioChainingGraph and CSpawnPoint__AvailabilityMpSp 2021-11-23 10:37:31 +11:00
dexy
77e036e750 Spot lights geometry improvement, LodLights cone angles and game crash fixes 2021-05-01 21:17:43 +10:00
dexy
bd18610dca YLD/XML conversion 2020-01-24 02:55:48 +11:00
dexy
92ad8a1067 Updated MetaNames 2019-12-29 12:09:23 +11:00
dexy
ab0e007cfe MLO editing progress 2019-12-28 16:01:09 +11:00
dexy
43d6bf1068 Replaced meta pointer values with ulongs 2019-12-06 23:53:03 +11:00
dexy
181689ac95 Slight improvement to .yld structs 2019-11-28 18:41:00 +11:00
dexy
5a869fa836 Cutscene viewer progress, Hash updates 2019-11-25 20:44:16 +11:00
dexy
fbf603f657 Added classes for cutscenes 2019-11-22 23:29:09 +11:00
dexy
4e64c324cf Updated MetaNames 2019-11-21 21:29:55 +11:00
dexy
12c8fca74e Added new MetaNames 2019-11-08 12:25:25 +11:00
dexy
0a67d81053 Added new MetaNames 2019-11-08 04:17:07 +11:00
dexy
465b21d7ac Peds form progress, playing peds animations and loading some textures 2019-11-07 23:14:39 +11:00
dexy
8bfca3a338 Peds form progress, new MetaNames, ped ymt metas parsing 2019-11-07 03:51:35 +11:00
dexy
90142cb6da Peds form beginnings, new MetaNames, updated index field types for Bone, added EBoneFlags 2019-11-06 04:53:20 +11:00
dexy
4cc780a461 New MetaNames, Fragments glass windows progress, Renaming some things in Skeleton and Bone 2019-11-05 20:47:10 +11:00
dexy
fa268ec9c8 Replaced MetaTypeName.VECTOR3 with MetaName.FloatXYZ 2019-10-31 22:11:17 +11:00
dexy
4834b8c520 Fixed casing issues with MetaNames which probably was causing XML issues. Moved shader param names to new ShaderParamNames enum to preserve casing. Moved meta type names to new MetaTypeName enum to avoid polluting MetaNames. 2019-10-31 17:11:12 +11:00
dexy
9af0b41967 Fix for XML/PSO conversion inaccuracies 2019-01-14 12:25:03 +11:00
dexy
15adf26f81 Added MetaNames by 0x1F9F1 2019-01-13 20:40:55 +11:00
dexy
ac3bcb7f4e Added MetaNames by 0x1F9F1 - from companion app 2019-01-13 19:51:49 +11:00
dexy
6ecfe0f235 Fixed bug in reading some PSO arrays 2019-01-13 19:25:53 +11:00
dexy
e39784f817 Added MetaNames from dav90 2019-01-12 17:45:19 +11:00
dexy
04b7370ba0 Added MetaNames from dav90 2019-01-12 15:40:50 +11:00
dexy
dce5c4d6ab CarColsFile parsing 2019-01-11 18:15:25 +11:00
dexy
3bd78d848d Vehicle files progress 2019-01-11 14:24:50 +11:00
dexy
e4c2dddf10 Updated MetaNames 2018-12-29 11:10:49 +11:00
dexy
f2c2bba99d Added some MetaNames hashes 2018-12-20 20:52:42 +11:00
dexy
7c31cfb6ee XML to PSO conversion (experimental) 2018-12-20 04:28:43 +11:00
dexy
f84b51d1c1 Save RSC Meta files to RPF directly from Meta Editor form 2018-12-14 21:23:05 +11:00
dexy
e7f5238c33 Added PsoTypes generated struct and enum infos, and new MetaNames 2018-12-14 02:14:14 +11:00
dexyfex
cbd242b8cc Moved all GameFiles to CodeWalker.Core 2018-02-25 00:59:00 +11:00