Commit Graph

722 Commits

Author SHA1 Message Date
dexy
c18b381115 Fixed bug with display entity indexes option in ProjectForm so as not to lose the current selection in the project explorer (but only for entities). 2021-11-10 01:00:11 +11:00
dexyfex
07fa8e6e86
Merge pull request #124 from Lucas7yoshi/add/entity-index-display
Project Form display entity indexes option
2021-11-10 00:37:34 +11:00
dexy
ab0bfc218b Removed some blank lines in ExploreForm and removed forgotten commented code from last commits 2021-11-10 00:36:49 +11:00
dexyfex
6699e6f452
Merge pull request #123 from Lucas7yoshi/add/xml-drag-drop
Drag and drop XML files
2021-11-10 00:12:10 +11:00
dexy
f90a5e8fea Added gxt2 and nametable file editing 2021-11-09 08:28:35 +11:00
dexy
958c6def5b Auto update room portal counts when adding/editing portals 2021-11-08 23:43:47 +11:00
dexy
8ac37258c3 Added QuaternionBox to allow editing of quaternions as Euler angles as well as quaternions 2021-11-08 09:57:29 +11:00
Lucas7yoshi
026a3a0b7d Project Form display entity indexes option 2021-11-07 14:46:15 -05:00
Lucas7yoshi
d4085ac37a Drag and drop XML files 2021-11-07 14:44:09 -05:00
dexy
432b42504e Improved ymap rename/saveas experience 2021-11-08 04:01:51 +11:00
dexy
33072d44cb Fixed bug where distant lod lights ymap wasn't being auto added to project when a lodlight was edited in world view 2021-11-08 03:20:06 +11:00
dexy
3467ace8b0 Cleaned up changes to WorldForm from PR79 2021-11-08 01:13:52 +11:00
dexyfex
76fd33d254
Merge pull request #79 from Big-Yoda/savesettings
Add more ability to save more options
2021-11-08 01:05:56 +11:00
dexyfex
8ba9faacec
Merge pull request #71 from carmineos/epedboneid
Added EPedBoneId enum
2021-11-08 00:43:19 +11:00
dexy
a6cad60d6f Added MetaNames from Carl, Siprus and Smallo to manually resolve merge conflicts 2021-11-08 00:41:43 +11:00
dexyfex
aef77218bc
Merge pull request #83 from carmineos/fragfix
BoundComposite: don't create duplicated ChildrenTransformation blocks
2021-11-08 00:15:24 +11:00
dexy
93851d20f2 AudioOcclusionOverride names applied in RelFile. Manually resolved merge conflict to replace PR108 by Ghost 2021-11-08 00:05:38 +11:00
dexyfex
73fd159af6
Merge pull request #121 from Monkeypolice188/master
Various rel field name changes
2021-11-07 20:46:26 +11:00
dexyfex
e81b716dd1
Merge pull request #120 from Disquse/mrf-support
MRF files support
2021-11-07 20:44:33 +11:00
dexy
d0ec453c00 Scenario bug fixes for modelsets and types/groups 2021-11-07 00:58:08 +11:00
Monkeypolice188
8765197eda Various rel field name changes 2021-11-06 10:37:58 +00:00
Disquse
ca8eb31ae2 Resolve MRF saving issues
Should now be able to save any MRF with no difference comparing to original files

Remove debug dield from MrfFile
2021-11-06 08:17:21 +03:00
Disquse
11eb44dbd6 Early MRF saving code and tweaks
Saving is very fragile and might fail and generate wrong data if something is changed without respecting flags
2021-11-06 03:17:53 +03:00
Disquse
17b89cf4ee More MRF corrections 2021-07-16 20:24:01 +03:00
Disquse
8d399945cd A bit of findings about MRF structs 2021-06-12 14:20:21 +03:00
Disquse
fdf2c166f7 Basic parsing support for MRF files 2021-06-12 01:23:15 +03:00
dexy
458e9d365e Slightly improved water for deferred shading by enabling depth write 2021-05-05 19:05:18 +10:00
dexy
4e987e523a Added FragGlassWindow flags lo/hi bytes for research purposes 2021-05-05 19:03:32 +10:00
dexy
5426ceada8 Fix for lodlights intensity 2021-05-04 18:42:41 +10:00
dexy
37ac0ba62b Light hash calculation bounding box fix 2021-05-03 23:53:34 +10:00
dexy
5ebda6f0bb HD lights rendering in exterior and lodlights switching, lights falloff fix 2021-05-03 22:59:31 +10:00
dexy
18285265ca Improved renderable cache invalidating, stops lights etc from flashing when editing 2021-05-03 02:21:42 +10:00
dexy
2c8311c936 LodLights generator positions improvement 2021-05-03 00:57:14 +10:00
dexy
12dd40ea8e Light hash calculation using correct bounding boxes 2021-05-02 23:30:45 +10:00
dexy
7b628aeab2 Light hash calculation including archetype extensions 2021-05-02 23:09:21 +10:00
dexy
e18cf990fe Moved entity light hash generation to YmapEntityDef and added Lights array to entity 2021-05-02 04:57:24 +10:00
dexy
384ad0c9cb LodLights generator progress, correct hash for some lights 2021-05-02 00:33:13 +10:00
dexy
77e036e750 Spot lights geometry improvement, LodLights cone angles and game crash fixes 2021-05-01 21:17:43 +10:00
dexy
ea876743bc LodLights rotating and scaling 2021-04-30 18:19:54 +10:00
dexy
a8e212135c OccludeModel and BoxOccluder editing basics 2021-04-30 02:15:23 +10:00
dexy
7eec785459 Render window glass projections from fragments in model viewer and vehicle viewer 2021-04-27 21:29:42 +10:00
dexy
5cdde7a34f LodLights editing basics 2021-04-26 04:41:02 +10:00
dexy
edd8916c1f LodLights selection basics, replaces DistantLodLights mode 2021-04-22 15:16:11 +10:00
dexy
b3f9312790 Auto calculate ymap flags and extents options in project window 2021-04-21 19:07:32 +10:00
dexy
0f6474242d Added heightmap rendering and waterheight.dat file reading/rendering code 2021-04-21 06:26:32 +10:00
dexy
25df592731 Support for little endian heightmaps conversion 2021-04-18 20:39:49 +10:00
dexy
ab4a34cc53 Heightmap/XML conversion 2021-04-18 00:30:32 +10:00
dexy
ac14e716d8 Added missing YNV content flag 2021-04-17 06:51:33 +10:00
dexy
4751818703 YNV/XML conversion 2021-04-17 06:33:23 +10:00
dexy
6268298207 List and render DrawableArray (damaged) models for fragments in ModelForm (and VehicleForm) 2021-04-15 17:40:23 +10:00