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CodeWalker
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Commit Graph
15 Commits
YFT/XML conversion progress
dexy
·
2020-01-23 04:05:50 +11:00
4854afa037
YFT/XML conversion progress
dexy
·
2020-01-22 05:02:14 +11:00
88b4785a10
Deferred shading
dexy
·
2019-12-04 00:52:22 +11:00
9a53c2147b
Peds form beginnings, new MetaNames, updated index field types for Bone, added EBoneFlags
dexy
·
2019-11-06 04:53:20 +11:00
90142cb6da
New MetaNames, Fragments glass windows progress, Renaming some things in Skeleton and Bone
dexy
·
2019-11-05 20:47:10 +11:00
4cc780a461
Updated ResourceBaseTypes, added Save method to YtdFile
dexy
·
2019-01-27 17:14:10 +11:00
3819d53890
Trying to generate hash for LOD lights
dexy
·
2019-01-26 21:00:13 +11:00
3e2dd89702
Generate LOD Lights making random hashes, now sorting by streetLight and hash
dexy
·
2019-01-26 10:24:20 +11:00
7d72c9be3a
Generate LOD Lights streetLight research, fix for MenyooXML import static objects
dexy
·
2019-01-26 09:00:38 +11:00
0790169e2e
Generate LOD Lights adjustments
dexy
·
2019-01-25 08:56:58 +11:00
2cf51e154e
Generate LOD Lights now using drawable's light type
dexy
·
2019-01-22 13:34:21 +11:00
cad229163b
Fixed bug in Generate LOD Lights when ymaps had no entities
dexy
·
2019-01-22 10:03:28 +11:00
239ff7fd8e
Generate LOD Lights type added
dexy
·
2019-01-21 21:05:32 +11:00
38b9b8fc0a
Generate LOD Lights now using bone ids
dexy
·
2019-01-21 19:30:49 +11:00
7f16c84360
Generate LOD Lights tool (WIP)
dexy
·
2019-01-21 17:30:43 +11:00
c14590ff42