Disquse
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fdf2c166f7
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Basic parsing support for MRF files
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2021-06-12 01:23:15 +03:00 |
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dexy
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458e9d365e
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Slightly improved water for deferred shading by enabling depth write
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2021-05-05 19:05:18 +10:00 |
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dexy
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4e987e523a
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Added FragGlassWindow flags lo/hi bytes for research purposes
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2021-05-05 19:03:32 +10:00 |
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dexy
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5426ceada8
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Fix for lodlights intensity
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2021-05-04 18:42:41 +10:00 |
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dexy
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37ac0ba62b
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Light hash calculation bounding box fix
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2021-05-03 23:53:34 +10:00 |
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dexy
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5ebda6f0bb
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HD lights rendering in exterior and lodlights switching, lights falloff fix
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2021-05-03 22:59:31 +10:00 |
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dexy
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18285265ca
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Improved renderable cache invalidating, stops lights etc from flashing when editing
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2021-05-03 02:21:42 +10:00 |
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dexy
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2c8311c936
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LodLights generator positions improvement
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2021-05-03 00:57:14 +10:00 |
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dexy
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12dd40ea8e
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Light hash calculation using correct bounding boxes
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2021-05-02 23:30:45 +10:00 |
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dexy
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7b628aeab2
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Light hash calculation including archetype extensions
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2021-05-02 23:09:21 +10:00 |
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dexy
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e18cf990fe
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Moved entity light hash generation to YmapEntityDef and added Lights array to entity
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2021-05-02 04:57:24 +10:00 |
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dexy
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384ad0c9cb
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LodLights generator progress, correct hash for some lights
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2021-05-02 00:33:13 +10:00 |
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dexy
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77e036e750
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Spot lights geometry improvement, LodLights cone angles and game crash fixes
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2021-05-01 21:17:43 +10:00 |
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dexy
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ea876743bc
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LodLights rotating and scaling
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2021-04-30 18:19:54 +10:00 |
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dexy
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a8e212135c
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OccludeModel and BoxOccluder editing basics
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2021-04-30 02:15:23 +10:00 |
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dexy
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7eec785459
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Render window glass projections from fragments in model viewer and vehicle viewer
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2021-04-27 21:29:42 +10:00 |
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dexy
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5cdde7a34f
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LodLights editing basics
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2021-04-26 04:41:02 +10:00 |
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dexy
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edd8916c1f
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LodLights selection basics, replaces DistantLodLights mode
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2021-04-22 15:16:11 +10:00 |
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dexy
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b3f9312790
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Auto calculate ymap flags and extents options in project window
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2021-04-21 19:07:32 +10:00 |
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dexy
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0f6474242d
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Added heightmap rendering and waterheight.dat file reading/rendering code
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2021-04-21 06:26:32 +10:00 |
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dexy
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25df592731
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Support for little endian heightmaps conversion
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2021-04-18 20:39:49 +10:00 |
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dexy
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ab4a34cc53
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Heightmap/XML conversion
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2021-04-18 00:30:32 +10:00 |
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dexy
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ac14e716d8
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Added missing YNV content flag
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2021-04-17 06:51:33 +10:00 |
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dexy
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4751818703
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YNV/XML conversion
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2021-04-17 06:33:23 +10:00 |
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dexy
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6268298207
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List and render DrawableArray (damaged) models for fragments in ModelForm (and VehicleForm)
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2021-04-15 17:40:23 +10:00 |
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dexy
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e0bd87f51c
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Fixed ReadXML for Dat151PedR2PVG
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2021-04-14 15:38:51 +10:00 |
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dexyfex
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80b5372cd7
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Merge pull request #82 from cpast/cpast
Race-aware ped voice groups
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2021-04-14 15:36:51 +10:00 |
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dexyfex
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3bbddbcc6d
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Merge pull request #91 from pnwparksfan/menyoo-import-updates
Updated Menyoo spooner XML import
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2021-04-14 15:27:53 +10:00 |
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dexyfex
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b20af501e0
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Merge pull request #94 from emcifuntik/master
Changed entity hash generation method to real one used in RAGE
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2021-04-14 15:26:46 +10:00 |
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dexy
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2b8ac5bb65
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Fix for RPF Explorer crash when previously opened folder was deleted
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2021-04-14 15:23:20 +10:00 |
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dexy
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66b1d619fe
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Fixed Monkey Mess
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2021-04-14 15:08:38 +10:00 |
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dexyfex
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f83233f6fc
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Merge pull request #95 from alexguirre/synth
Synth bytecode disassembler/assembler
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2021-04-14 14:54:25 +10:00 |
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dexyfex
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8b5d4bcedb
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Merge pull request #99 from carmineos/mpheist4/gtxd
Cayo Perico: Load mph4_gtxd.ymt
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2021-04-14 14:52:23 +10:00 |
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dexyfex
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4271e16095
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Merge pull request #101 from nikez/master
fix(gamefiles): Added proper description to game audio file
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2021-04-14 14:52:01 +10:00 |
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dexyfex
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c407760674
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Merge pull request #102 from Monkeypolice188/master
Dat54RelType Header Field Names (Update RelFile.cs)
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2021-04-14 14:49:38 +10:00 |
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cpmodding
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a19431bb58
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loads of new flags for ytyp/ymap/scenario files (#105)
* ytyp/ymap/scenario/mlo flags update
* Revert "ytyp/ymap/scenario/mlo flags update"
This reverts commit 8a9f58fa49 .
* loads of new flags for ytyp/ymap/scenario files
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2021-04-14 14:45:52 +10:00 |
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dexy
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d6b4d0b3a5
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Improved error message for missing .dds files on XML import
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2021-04-14 14:07:37 +10:00 |
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dexy
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fc0d84d9dd
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Fix for incorrect ordering of ChildIndices in skeletons after XML import
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2021-04-08 01:37:21 +10:00 |
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dexy
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bee7eb22f7
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Added code to generate Shaders.xml for XML plugins
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2021-04-07 16:52:32 +10:00 |
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Monkeypolice188
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b196ef1b3b
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Update RelFile.cs
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2021-01-28 12:52:54 +00:00 |
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Nikez
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9b45cb7b54
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fix(gamefiles): Added proper description to game audio file
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2021-01-27 11:53:48 +01:00 |
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carmineos
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2a2375de85
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mpheist4: load mph4_gtxd.ymt
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2020-12-29 13:08:21 +01:00 |
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alexguirre
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07e80ef3fa
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Synth bytecode disassembler/assembler
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2020-12-08 20:30:32 +01:00 |
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Eugene Pogrebnyak
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3e05173d11
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Fixed hash generation to 100% fit RAGE one
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2020-12-03 23:47:39 +03:00 |
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Eugene Pogrebnyak
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44c71139f1
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Changed entity hash generation method to real one used in RAGE
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2020-12-03 14:30:15 +03:00 |
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PNWParksFan
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591f93907f
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Added sane limit for specified LOD dist on menyoo XML import
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2020-11-07 02:53:03 -08:00 |
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PNWParksFan
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bb453883c2
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Updated Menyoo spooner XML import
- Added livery support for cargens
- Changed default cargen paint properties to -1 to avoid all-black cars spawning
- Added texture tint variation for props
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2020-11-07 01:48:31 -08:00 |
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Carmine Giugliano
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622cbea65b
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BoundComposite: don't create duplicated ChildrenTransformation blocks
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2020-05-31 12:35:24 +02:00 |
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cpast
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d4e7bb5af3
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Name the PedR2PVG group of race-aware ped voice groups, as well as various entries for the voice group associated with particular races.
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2020-05-26 16:59:40 -04:00 |
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Yoda
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682f0cfa1e
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Add more ability to save more options
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2020-05-24 18:03:15 +02:00 |
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