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Add more ability to save more options
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6f1d148875
commit
682f0cfa1e
@ -43,6 +43,27 @@
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<setting name="Skydome" serializeAs="String">
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<value>True</value>
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</setting>
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<setting name="TimeOfDay" serializeAs="String">
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<value>720</value>
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</setting>
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<setting name="LODLights" serializeAs="String">
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<value>True</value>
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</setting>
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<setting name="Region" serializeAs="String">
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<value>Global</value>
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</setting>
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<setting name="Clouds" serializeAs="String">
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<value>contrails</value>
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</setting>
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<setting name="Weather" serializeAs="String">
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<value>True</value>
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</setting>
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<setting name="NatrualAmbientLight" serializeAs="String">
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<value>True</value>
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</setting>
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<setting name="ArtificialAmbientLight" serializeAs="String">
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<value>True</value>
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</setting>
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<setting name="ShowTimedEntities" serializeAs="String">
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<value>True</value>
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</setting>
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90
CodeWalker/Properties/Settings.Designer.cs
generated
90
CodeWalker/Properties/Settings.Designer.cs
generated
@ -142,7 +142,7 @@ namespace CodeWalker.Properties {
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this["Wireframe"] = value;
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}
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}
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[global::System.Configuration.UserScopedSettingAttribute()]
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[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
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[global::System.Configuration.DefaultSettingValueAttribute("True")]
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@ -154,7 +154,43 @@ namespace CodeWalker.Properties {
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this["Skydome"] = value;
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}
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}
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[global::System.Configuration.UserScopedSettingAttribute()]
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[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
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[global::System.Configuration.DefaultSettingValueAttribute("True")]
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public bool LODLights {
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get {
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return ((bool)(this["LODLights"]));
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}
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set {
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this["LODLights"] = value;
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}
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}
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[global::System.Configuration.UserScopedSettingAttribute()]
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[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
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[global::System.Configuration.DefaultSettingValueAttribute("True")]
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public bool NatrualAmbientLight {
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get {
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return ((bool)(this["NatrualAmbientLight"]));
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}
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set {
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this["NatrualAmbientLight"] = value;
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}
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}
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[global::System.Configuration.UserScopedSettingAttribute()]
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[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
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[global::System.Configuration.DefaultSettingValueAttribute("True")]
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public bool ArtificialAmbientLight {
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get {
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return ((bool)(this["ArtificialAmbientLight"]));
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}
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set {
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this["ArtificialAmbientLight"] = value;
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}
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}
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[global::System.Configuration.UserScopedSettingAttribute()]
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[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
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[global::System.Configuration.DefaultSettingValueAttribute("True")]
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@ -490,7 +526,55 @@ namespace CodeWalker.Properties {
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this["RenderMode"] = value;
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}
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}
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[global::System.Configuration.UserScopedSetting()]
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[global::System.Diagnostics.DebuggerNonUserCode()]
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[global::System.Configuration.DefaultSettingValue("EXTRASUNNY")]
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public string Weather {
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get {
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return ((string)(this["Weather"]));
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}
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set {
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this["Weather"] = value;
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}
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}
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[global::System.Configuration.UserScopedSetting()]
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[global::System.Diagnostics.DebuggerNonUserCode()]
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[global::System.Configuration.DefaultSettingValue("GLOBAL")]
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public string Region {
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get {
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return ((string)(this["Region"]));
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}
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set {
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this["Region"] = value;
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}
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}
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[global::System.Configuration.UserScopedSetting()]
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[global::System.Diagnostics.DebuggerNonUserCode()]
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[global::System.Configuration.DefaultSettingValue("contrails")]
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public string Clouds {
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get {
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return ((string)(this["Clouds"]));
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}
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set {
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this["Clouds"] = value;
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}
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}
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[global::System.Configuration.UserScopedSetting()]
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[global::System.Diagnostics.DebuggerNonUserCode()]
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[global::System.Configuration.DefaultSettingValue("720")]
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public int TimeOfDay {
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get {
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return ((int)(this["TimeOfDay"]));
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}
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set {
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this["TimeOfDay"] = value;
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}
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}
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[global::System.Configuration.UserScopedSettingAttribute()]
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[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
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[global::System.Configuration.DefaultSettingValueAttribute("DiffuseSampler")]
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@ -4184,8 +4184,8 @@ namespace CodeWalker
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{
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WeatherComboBox.Items.Add(wt);
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}
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WeatherComboBox.SelectedIndex = 0;
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WeatherRegionComboBox.SelectedIndex = 0;
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WeatherComboBox.SelectedIndex = Math.Max(WeatherComboBox.FindString(Settings.Default.Weather), 0);
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WeatherRegionComboBox.SelectedIndex = Math.Max(WeatherRegionComboBox.FindString(Settings.Default.Region), 0);
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}
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}
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catch { }
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@ -4497,6 +4497,15 @@ namespace CodeWalker
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StatusBarCheckBox.Checked = s.ShowStatusBar;
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SnapGridSizeUpDown.Value = (decimal)s.SnapGridSize;
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SetRotationSnapping(s.SnapRotationDegrees);
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TimeOfDayTrackBar.Value = s.TimeOfDay;
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setTime(s.TimeOfDay);
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LODLightsCheckBox.Checked = s.LODLights;
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WeatherComboBox.SelectedIndex = Math.Max(WeatherComboBox.FindString(s.Weather), 0);
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Renderer.SetWeatherType(s.Weather);
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WeatherRegionComboBox.SelectedIndex = Math.Max(WeatherRegionComboBox.FindString(s.Region), 0);
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Renderer.individualcloudfrag = s.Clouds;
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NaturalAmbientLightCheckBox.Checked = s.NatrualAmbientLight;
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ArtificialAmbientLightCheckBox.Checked = s.ArtificialAmbientLight;
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EnableModsCheckBox.Checked = s.EnableMods;
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@ -4535,7 +4544,13 @@ namespace CodeWalker
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s.ShowStatusBar = StatusBarCheckBox.Checked;
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s.SnapRotationDegrees = (float)SnapAngleUpDown.Value;
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s.SnapGridSize = (float)SnapGridSizeUpDown.Value;
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s.TimeOfDay = TimeOfDayTrackBar.Value;
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s.LODLights = LODLightsCheckBox.Checked;
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s.Weather = WeatherComboBox.Text;
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s.NatrualAmbientLight = NaturalAmbientLightCheckBox.Checked;
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s.ArtificialAmbientLight = ArtificialAmbientLightCheckBox.Checked;
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s.Region = WeatherRegionComboBox.Text;
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s.Clouds = CloudsComboBox.Text;
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//additional settings from gamefilecache...
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s.EnableMods = gameFileCache.EnableMods;
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@ -6825,8 +6840,12 @@ namespace CodeWalker
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private void TimeOfDayTrackBar_Scroll(object sender, EventArgs e)
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{
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int v = TimeOfDayTrackBar.Value;
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float hour = v / 60.0f;
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setTime(TimeOfDayTrackBar.Value);
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}
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private void setTime(int time)
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{
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float hour = time / 60.0f;
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UpdateTimeOfDayLabel();
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lock (Renderer.RenderSyncRoot)
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{
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