Niek Schoemaker
7c9200207f
Update from .net Framework to .NET 8.0
2024-08-12 19:31:37 +02:00
ook3D
30873a287d
add hashed vfx ymt names ( #263 )
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Add missing MetaNames
2024-08-07 10:52:27 +10:00
dexy
0b1c59d993
Support PSO string arrays in XML
2024-08-07 10:48:13 +10:00
dexyfex
07756e4344
Merge pull request #262 from alexguirre/fix-dec3n-to-rgba8-snorm
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Replace Dec3N vertex format with RGBA8 SNorm
2024-08-05 16:12:43 +10:00
dexy
2ced29ab82
Fix updating entity position/rotation from project window
2024-08-05 16:04:56 +10:00
alexguirre
43c3567803
Replace Dec3N vertex format with RGBA8 SNorm
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The game uses DXGI_FORMAT_R8G8B8A8_SNORM when building the D3D11
input-layout for what CW called Dec3N.
Updated XML import/export to correctly read these values.
2024-08-03 15:07:41 +02:00
dexy
3d22e9b2a4
Fix up/down arrow select in project window, Fix selecting project audio placements
2024-07-27 13:40:12 +10:00
dexy
76d0ac224c
Don't generate VerticesShrunk and Octants for BoundBVH
2024-07-27 10:36:31 +10:00
dexy
09d7cf68ff
Add better error message for AWC encrypting stream of wrong length
2024-07-26 20:48:42 +10:00
dexy
d5ac5e8e59
Support AWC encryption
2024-07-26 12:52:19 +10:00
dexyfex
10ea57e86d
Merge pull request #258 from alexguirre/fix-hashed-ydd
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Fix .ydd export/import with unsolved hashes
2024-07-25 19:50:17 +10:00
dexy
4b65af9d74
Fix for BoundVertex going out of range on XML import
2024-07-25 18:09:37 +10:00
dexy
d0cdb1bd76
Updated Dec3N XML conversion. Ported BoundGeometry.VerticesShrunk code from rageAm. Added Track2AnimUV shader param name
2024-07-24 13:31:04 +10:00
dexy
b62162cf21
Fixed loading cache_y.dat files
2024-07-22 22:44:38 +10:00
dexy
97c24710e4
Fixed YED/XML conversion
2024-07-22 21:06:18 +10:00
dexy
5d3849b682
Improved resource packing, possibly
2024-07-19 15:24:02 +10:00
dexyfex
5fe554f9b3
Merge pull request #260 from ook3D/master
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fix rel reading / writing
2024-07-18 17:27:06 +10:00
dexy
591bef09df
PR #256 but with IsProportional and TracksPointDir fixes
2024-07-18 17:00:48 +10:00
dexy
bc48e0e45e
PR #251 with additional fix
2024-07-18 15:23:29 +10:00
ook3d
880f880c4d
fix rel reading / writing
2024-07-18 00:20:40 -04:00
dexy
d049e3ad1c
PR #235 also enable light culling plane by flag
2024-07-18 14:05:49 +10:00
dexy
f5a637588f
PR #230 and #248 with extra audio editing improvements
2024-07-17 18:00:55 +10:00
dexyfex
c7a943886a
Merge pull request #254 from ook3D/merge-8
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update scenario chain NavSpeed, Cluster point unknowns
2024-07-16 08:06:31 +10:00
dexy
f01644a8cc
PR #249 but only for Release build
2024-07-12 14:55:53 +10:00
dexy
e5dc63f429
PR #51 but updated, also PR #252
2024-07-12 11:39:52 +10:00
dexy
6cf72c4b74
PR #221 changes
2024-07-12 09:43:53 +10:00
dexy
252435208a
PR #85 but ported ColourPicker from CodeX instead
2024-07-12 09:14:56 +10:00
dexy
bad84d7bdc
PR #219 but neater and allowing debugging in VS
2024-07-11 10:51:17 +10:00
dexy
92bdf65d7f
PR #182 but slightly nicer
2024-07-11 09:53:09 +10:00
dexy
27a07461b1
PR #223 but slightly nicer
2024-07-11 09:25:01 +10:00
dexy
9b8331e696
PR #84 changes
2024-07-10 22:31:16 +10:00
alexguirre
d136c55be8
Fix .ydd export/import with unsolved hashes
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When a drawable hash was unknown, it kept the "filename.#dd" name so
exporting to XML lost the hash and importing it back created a broken
file.
Now if the hash is unknown, the name is set to `hash_1234ABCD`, and XML
import checks for `hash_`.
2024-07-06 23:28:23 +02:00
ook3d
71671940eb
Update Scenario Point Cluster Unknowns
2024-07-02 21:18:10 -04:00
ook3d
21242cffff
update scenario chain NavSpeed
2024-05-20 16:29:57 -04:00
dexyfex
f9a3559263
Merge pull request #225 from nikez/master
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fix: type06 data types
2023-12-13 09:24:38 +11:00
dexyfex
332b751576
Merge pull request #226 from ook3D/master
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Update Unknown Values And Flags
2023-12-13 09:24:00 +11:00
dexy
d04d11c151
Expressions research from alexguirre
2023-12-13 09:19:28 +11:00
dexy
f473fb6a5d
Fix for GTAV exe update
2023-12-13 09:17:43 +11:00
ook3d
370de41da6
Update Unknown Flags and Values
2023-11-25 22:53:37 -05:00
Nikez
dc449b0abf
fix: type06 data types
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Co-authored-by: z3t4s <26795431+z3t4s@users.noreply.github.com>
Co-authored-by: okqut <38298546+okqut@users.noreply.github.com>
2023-11-23 11:16:41 +01:00
dexy
b55458b113
Ynd research V2 by fish-cfx
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Some refactoring and adjustments by dexy
2023-09-04 20:48:50 +10:00
rollschuh2282
7d294e6c57
update Portal flag names
2023-09-03 18:39:14 +02:00
dexyfex
11591fa008
Merge pull request #216 from alexguirre/fix/clip-hash-escaping
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Escape ClipBase.Hash when writing XML
2023-09-03 22:28:20 +10:00
alexguirre
7542dabb71
Escape ClipBase.Hash when writing XML
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Some YCDs have special characters in the clip hash, which causes
the XML to be invalid.
2023-09-03 11:07:10 +02:00
ook3D
65c9778695
Update Unknown_7Ch
2023-08-31 17:06:45 -04:00
ook3D
4cdf69445a
Updated more .ypt Unknowns
2023-08-31 01:37:34 -04:00
gg781
595bb9a375
Add Support for D3DFMT_X8R8G8B8 ( #214 )
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This would "fix" the exported xml from having "22" in the embedded texture's format block.
In before this 22 prevents the xml file from importing into blender via Sollumz, caused the common error "KeyError:22" when some people editing weird-making mods.
2023-08-23 13:26:48 +10:00
Monkeypolice188
023cc1eb47
Audio.rel.xml updates ( #183 )
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* Audio.rel.xml updates
* Update RelFile.cs
* Audioconfig.dat4 changes + fix for config game crash
Credits to alexguirre for type & fieldname changes to ERSettings (prev UnkER) and Vector3 (prev Orientation)
2023-08-21 15:27:13 +10:00
dexyfex
3bfd6ac9f8
Merge pull request #213 from ook3D/master
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tweak(); updated Particle Unknowns to correct names
2023-08-21 14:48:04 +10:00
dexyfex
f8fa095322
Merge pull request #212 from alexguirre/clip-tags
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Rename ClipTag.Unknown40/44 to Start/EndPhase
2023-08-21 14:47:19 +10:00